{*******************************************************************************} { } { Library: Fundamentals 5.00 } { File name: flcDataStructArrays.pas } { File version: 5.32 } { Description: Data structures: Arrays } { } { Copyright: Copyright (c) 1999-2020, David J Butler } { All rights reserved. } { Redistribution and use in source and binary forms, with } { or without modification, are permitted provided that } { the following conditions are met: } { Redistributions of source code must retain the above } { copyright notice, this list of conditions and the } { following disclaimer. } { THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND } { CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED } { WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED } { WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A } { PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL } { THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, } { INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR } { CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, } { PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF } { USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) } { HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER } { IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING } { NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE } { USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE } { POSSIBILITY OF SUCH DAMAGE. } { } { Github: https://github.com/fundamentalslib } { E-mail: fundamentals.library at gmail.com } { } { Description: } { } { Array classes for various item types. } { } { Revision history: } { } { 1999/11/12 0.01 Initial development. } { 2000/02/08 1.02 Initial version. AArray, TArray.. } { 2000/06/07 1.03 Base classes (AIntegerArray). } { 2000/06/08 1.04 Added AObjectArray. } { 2000/06/03 1.05 Added AArray, AIntegerArray, AExtendedArray, } { AStringArray with some implementations. } { 2000/06/06 1.06 Added AInt64Array. } { 2000/06/08 1.07 Added TObjectArray. } { 2000/06/14 1.08 Converted cDataStructs to template. } { 2001/07/15 1.09 Changed memory arrays to pre-allocate when growing. } { 2002/05/15 3.10 Created cArrays unit from cDataStructs. } { Refactored for Fundamentals 3. } { 2002/09/30 3.11 Moved stream array classes to unit cStreamArrays. } { 2003/03/08 3.12 Renamed Add methods to Append. } { 2003/05/26 3.13 Added Remove methods to object array. } { 2003/09/11 3.14 Added TInterfaceArray. } { 2004/01/02 3.15 Bug fixed in TStringArray.SetAsString by Eb. } { 2004/01/18 3.16 Added TWideStringArray. } { 2004/07/24 3.17 Fixed bug in Sort with duplicate values. Thanks to Eb } { and others for reporting it. } { 2007/09/27 4.18 Merged into single unit for Fundamentals 4. } { 2012/04/11 4.19 Unicode string changes. } { 2012/09/01 4.20 Unicode string changes. } { 2015/03/13 4.21 RawByteString support. } { 2016/01/16 5.22 Revised for Fundamentals 5. } { 2018/07/17 5.23 Int32/Word32 arrays. } { 2018/08/12 5.24 String type changes. } { 2019/04/02 5.25 Integer/Cardinal array changes. } { 2020/03/22 5.26 Rename parameters to avoid conflict with properties. } { 2020/03/31 5.27 Integer array changes. } { 2020/06/02 5.28 UInt64 changes. } { 2020/07/02 5.29 Split arrays into separate unit. } { 2020/07/03 5.30 Factor out methods from base class to concrete classes. } { Remove unused types and define equivalent types. } { 2020/07/05 5.31 Move bit array into seperate unit. } { Remove dependencies on units flcDynArrays, flcStrings. } { 2020/07/07 5.32 Refactor and remove dependency on unit flcUtils. } { Added TByteArray. } { } { Supported compilers: } { } { Delphi 2010-10.4 Win32/Win64 5.29 2020/06/02 } { Delphi 10.2-10.4 Linux64 5.29 2020/06/02 } { FreePascal 3.0.4 Win64 5.29 2020/06/02 } { } {*******************************************************************************} {$INCLUDE ..\flcInclude.inc} {$IFDEF DEBUG} {$IFDEF TEST} {$DEFINE ARRAY_TEST} {$ENDIF} {$ENDIF} {$IFDEF FREEPASCAL} {$WARNINGS OFF} {$HINTS OFF} {$ENDIF} unit flcDataStructArrays; interface uses { System } SysUtils, { Fundamentals } flcStdTypes; { } { EArrayError } { Exception raised by array objects. } { } type EArrayError = class(Exception); { } { TArrayBase } { Base class for an array class. } { } type TArrayBase = class end; TArrayBaseClass = class of TArrayBase; { } { TObjectArray } { An TObjectArray implemented using a dynamic array. } { } type TObjectArray = class(TArrayBase) protected FData : ObjectArray; FCapacity : NativeInt; FCount : NativeInt; FIsItemOwner : Boolean; procedure Init; virtual; procedure FreeItems; procedure SetData(const AData: ObjectArray); virtual; procedure SetCount(const ANewCount: NativeInt); function GetItem(const AIdx: NativeInt): TObject; {$IFDEF UseInline}inline;{$ENDIF} procedure SetItem(const AIdx: NativeInt; const AValue: TObject); {$IFDEF UseInline}inline;{$ENDIF} function GetTailItem: TObject; function CompareItems(const AIdx1, AIdx2: NativeInt): Int32; virtual; public class function CreateInstance(const AIsItemOwner: Boolean = False): TObjectArray; virtual; constructor Create( const AIsItemOwner: Boolean = False); overload; virtual; constructor Create( const AData: ObjectArray = nil; const AIsItemOwner: Boolean = False); overload; destructor Destroy; override; property Data: ObjectArray read FData write SetData; property IsItemOwner: Boolean read FIsItemOwner; procedure Clear; procedure Assign(const ASource: TObjectArray); function Duplicate: TObjectArray; function IsEqual(const V: TObjectArray): Boolean; property Count: NativeInt read FCount write SetCount; property Item[const AIdx: NativeInt]: TObject read GetItem write SetItem; default; property TailItem: TObject read GetTailItem; function PosNext(const AItem: TObject; const APrevPos: NativeInt): NativeInt; overload; function PosNext(var AItem: TObject; const AClassType: TClass; const APrevPos: NativeInt = -1): NativeInt; overload; function PosNext(var AItem: TObject; const AClassName: String; const APrevPos: NativeInt = -1): NativeInt; overload; function GetIndex(const AValue: TObject): NativeInt; function HasValue(const AValue: TObject): Boolean; function Add(const AValue: TObject): NativeInt; function AddIfNotExists(const AValue: TObject): NativeInt; function AddArray(const AArray: ObjectArray): NativeInt; overload; function AddArray(const AArray: TObjectArray): NativeInt; overload; procedure Insert(const AIdx: NativeInt; const ACount: NativeInt = 1); procedure Delete(const AIdx: NativeInt; const ACount: NativeInt = 1); function ReleaseItem(const AIdx: NativeInt): TObject; function ReleaseValue(const AValue: TObject): Boolean; function RemoveItem(const AIdx: NativeInt): TObject; function RemoveValue(const AValue: TObject): Boolean; function DeleteValue(const AValue: TObject): Boolean; function DeleteAll(const AValue: TObject): NativeInt; procedure Sort; function GetRange(const ALoIdx, AHiIdx: NativeInt): ObjectArray; procedure SetRange(const ALoIdx, AHiIdx: NativeInt; const V: ObjectArray); end; {%DEFINE AArrayDynArray} { } {-T%1%Array } {- An T%1%Array implemented using a dynamic array. } { } type T%1%Array = class(TArrayBase) protected FData : %1%Array; FCapacity : NativeInt; FCount : NativeInt; procedure SetData(const AData: %1%Array); virtual; procedure SetCount(const ANewCount: NativeInt); function GetItem(const AIdx: NativeInt): %2%; {$IFDEF UseInline}inline;{$ENDIF} procedure SetItem(const AIdx: NativeInt; const AValue: %2%); {$IFDEF UseInline}inline;{$ENDIF} function CompareItems(const AIdx1, AIdx2: NativeInt): Int32; virtual;{%IF 3} function GetItemAsString(const AIdx: NativeInt): String; procedure SetItemAsString(const AIdx: NativeInt; const AValue: String); function GetAsString: String; procedure SetAsString(const S: String);{%ENDIF} public class function CreateInstance: T%1%Array; virtual; constructor Create; overload; virtual; constructor Create(const V: %1%Array); overload; property Data: %1%Array read FData write SetData; procedure Clear; procedure Assign(const ASource: T%1%Array); overload; procedure Assign(const ASource: %1%Array); overload; procedure Assign(const ASource: Array of %2%); overload; function Duplicate: T%1%Array; function IsEqual(const V: T%1%Array): Boolean; property Count: NativeInt read FCount write SetCount; property Item[const AIdx: NativeInt]: %2% read GetItem write SetItem; default; function PosNext( const AItem: %2%; const APrevPos: NativeInt = -1; const IsSortedAscending: Boolean = False): NativeInt; function GetIndex(const AValue: %2%): NativeInt; function HasValue(const AValue: %2%): Boolean; function Add(const AValue: %2%): NativeInt; function AddIfNotExists(const AValue: %2%): NativeInt; function AddArray(const AArray: %1%Array): NativeInt; overload; function AddArray(const AArray: T%1%Array): NativeInt; overload; procedure Insert(const AIdx: NativeInt; const ACount: NativeInt = 1); procedure Delete(const AIdx: NativeInt; const ACount: NativeInt = 1); procedure Sort; function GetRange(const ALoIdx, AHiIdx: NativeInt): %1%Array; procedure SetRange(const ALoIdx, AHiIdx: NativeInt; const V: %1%Array); procedure Fill(const AIdx, ACount: NativeInt; const AValue: %2%);{%IF 3} property ItemAsString[const AIdx: NativeInt]: String read GetItemAsString write SetItemAsString; property AsString: String read GetAsString write SetAsString;{%ENDIF} end; {%ENDDEF} {%TEMPLATE AArrayDynArray 'Int32' 'Int32' 'S' } {%TEMPLATE AArrayDynArray 'Int64' 'Int64' 'S' } { } { Equivalent Integer types } { } {$IFDEF LongIntIs32Bits} type TLongIntArray = TInt32Array; {$ELSE}{$IFDEF LongIntIs64Bits} type TLongIntArray = TInt64Array; {$ENDIF}{$ENDIF} type TIntegerArray = TInt32Array; {$IFDEF NativeIntIs32Bits} type TNativeIntArray = TInt32Array; {$ELSE}{$IFDEF NativeIntIs64Bits} type TNativeIntArray = TInt64Array; {$ENDIF}{$ENDIF} type TIntArray = TInt64Array; {%TEMPLATE AArrayDynArray 'Byte' 'Byte' 'S' } {%TEMPLATE AArrayDynArray 'Word32' 'Word32' 'S' } {%TEMPLATE AArrayDynArray 'Word64' 'Word64' '' } { } { Equivalent Unsigned Integer types } { } {$IFDEF LongWordIs32Bits} type TLongWordArray = TWord32Array; {$ELSE}{$IFDEF LongWordIs64Bits} type TLongWordArray = TWord64Array; {$ENDIF}{$ENDIF} type TCardinalArray = TWord32Array; TUInt32Array = TWord32Array; TUInt64Array = TWord64Array; {$IFDEF NativeUIntIs32Bits} type TNativeUIntArray = TUInt32Array; {$ELSE}{$IFDEF NativeUIntIs64Bits} type TNativeUIntArray = TUInt64Array; {$ENDIF}{$ENDIF} type TNativeWordArray = TNativeUIntArray; TUIntArray = TUInt64Array; {%TEMPLATE AArrayDynArray 'Single' 'Single' 'S' } {%TEMPLATE AArrayDynArray 'Double' 'Double' 'S' } { } { Equivalent Float type (Double) } { } type TFloatArray = TDoubleArray; {$IFDEF SupportAnsiString} {%TEMPLATE AArrayDynArray 'AnsiString' 'AnsiString' 'S' } {$ENDIF} {%TEMPLATE AArrayDynArray 'RawByteString' 'RawByteString' 'S' } {%TEMPLATE AArrayDynArray 'UnicodeString' 'UnicodeString' 'S' } { } { Equivalent String types } { } type TUTF8StringArray = TRawByteStringArray; {$IFDEF StringIsUnicode} type TStringArray = TUnicodeStringArray; {$ELSE}{$IFDEF SupportAnsiString} type TStringArray = TAnsiStringArray; {$ENDIF}{$ENDIF} {%TEMPLATE AArrayDynArray 'Pointer' 'Pointer' '' } {%TEMPLATE AArrayDynArray 'Interface' 'IInterface' '' } { } { Error strings } { } const SErrArrayIndexOutOfBounds = 'Array index out of bounds (%d)'; SErrCannotDuplicate = '%s cannot duplicate: %s'; SErrInvalidCountValue = 'Invalid count value (%d)'; SErrSourceNotAssigned = 'Source not assigned'; implementation { } { Utility functions } { } function MinNativeInt(const A, B: NativeInt): NativeInt; inline; begin if A < B then Result := A else Result := B; end; function MaxNativeInt(const A, B: NativeInt): NativeInt; inline; begin if A > B then Result := A else Result := B; end; { } { TObjectArray } { } class function TObjectArray.CreateInstance(const AIsItemOwner: Boolean): TObjectArray; begin Result := TObjectArray.Create(nil, AIsItemOwner); end; constructor TObjectArray.Create( const AIsItemOwner: Boolean); begin inherited Create; Init; FIsItemOwner := AIsItemOwner; FData := nil; FCount := 0; FCapacity := 0; end; constructor TObjectArray.Create( const AData: ObjectArray; const AIsItemOwner: Boolean); begin inherited Create; Init; FIsItemOwner := AIsItemOwner; FData := AData; FCount := Length(FData); FCapacity := FCount; end; destructor TObjectArray.Destroy; begin if FIsItemOwner then FreeItems; inherited Destroy; end; procedure TObjectArray.Init; begin end; procedure TObjectArray.FreeItems; var C : NativeInt; L : NativeInt; I : NativeInt; begin C := FCount; L := Length(FData); if L < C then C := L; for I := C - 1 downto 0 do FreeAndNil(FData[I]); FData := nil; FCapacity := 0; FCount := 0; end; procedure TObjectArray.Clear; begin if FIsItemOwner then FreeItems else begin FData := nil; FCapacity := 0; FCount := 0; end; end; procedure TObjectArray.SetData(const AData: ObjectArray); begin Clear; FData := AData; FCount := Length(FData); FCapacity := FCount; end; procedure TObjectArray.Assign(const ASource: TObjectArray); var D : ObjectArray; begin if not Assigned(ASource) then raise EArrayError.Create(SErrSourceNotAssigned); D := Copy(ASource.FData); SetLength(D, ASource.FCount); SetData(D); end; function TObjectArray.Duplicate: TObjectArray; var Obj : TObjectArray; begin try Obj := CreateInstance(False); try Obj.Assign(self); except Obj.Free; raise; end; except on E : Exception do raise EArrayError.CreateFmt(SErrCannotDuplicate, [ClassName, E.Message]); end; Result := Obj; end; function TObjectArray.IsEqual(const V: TObjectArray): Boolean; var I : NativeInt; L : NativeInt; A : TObject; B : TObject; begin L := V.Count; if FCount <> L then begin Result := False; exit; end; for I := 0 to L - 1 do begin A := FData[I]; B := V.FData[I]; if A <> B then begin Result := False; exit; end; end; Result := True; end; { Memory allocation strategy to reduce memory copies: } { * For first allocation: allocate the exact size. } { * For change to < 16: allocate 16 entries. } { * For growing to >= 16: pre-allocate 1/8th of ANewCount. } { * For shrinking blocks: shrink actual allocation when Count is less } { than half of the allocated size. } procedure TObjectArray.SetCount(const ANewCount: NativeInt); var N : NativeInt; C : NativeInt; I : NativeInt; L : NativeInt; begin N := ANewCount; if N < 0 then raise EArrayError.CreateFmt(SErrInvalidCountValue, [N]); C := FCount; if N = C then exit; if (N < C) and FIsItemOwner then for I := C - 1 downto N do FreeAndNil(FData[I]); FCount := N; L := FCapacity; if L > 0 then if N < 16 then N := 16 else if N > L then N := N + N shr 3 else if N > L shr 1 then exit; if N <> L then begin SetLength(FData, N); if N > L then FillChar(FData[L], SizeOf(TObject) * (N - L), 0); FCapacity := N; end; end; function TObjectArray.GetItem(const AIdx: NativeInt): TObject; begin {$IFOPT R+} if (AIdx < 0) or (AIdx >= FCount) then raise EArrayError.CreateFmt(SErrArrayIndexOutOfBounds, [AIdx]); {$ELSE} Assert(AIdx >= 0); Assert(AIdx < FCount); {$ENDIF} Result := FData[AIdx]; end; procedure TObjectArray.SetItem(const AIdx: NativeInt; const AValue: TObject); var P : ^TObject; V : TObject; begin {$IFOPT R+} if (AIdx < 0) or (AIdx >= FCount) then raise EArrayError.CreateFmt(SErrArrayIndexOutOfBounds, [AIdx]); {$ELSE} Assert(AIdx >= 0); Assert(AIdx < FCount); {$ENDIF} P := Pointer(FData); Inc(P, AIdx); if FIsItemOwner then begin V := P^; if V = AValue then exit; V.Free; end; P^ := AValue; end; function TObjectArray.GetTailItem: TObject; var C : NativeInt; begin C := FCount; if C <= 0 then Result := nil else Result := FData[C - 1]; end; function TObjectArray.PosNext(const AItem: TObject; const APrevPos: NativeInt): NativeInt; var F : NativeInt; I : NativeInt; begin F := APrevPos + 1; if F < 0 then F := 0; for I := F to FCount - 1 do if FData[I] = AItem then begin Result := I; exit; end; Result := -1; end; function TObjectArray.PosNext( var AItem: TObject; const AClassType: TClass; const APrevPos: NativeInt): NativeInt; var F : NativeInt; I : NativeInt; begin F := APrevPos + 1; if F < 0 then F := 0; for I := F to FCount - 1 do begin AItem := FData[I]; if AItem.InheritsFrom(AClassType) then begin Result := I; exit; end; end; AItem := nil; Result := -1; end; function TObjectArray.PosNext( var AItem: TObject; const AClassName: String; const APrevPos: NativeInt): NativeInt; var F : NativeInt; I : NativeInt; begin F := APrevPos + 1; if F < 0 then F := 0; for I := F to FCount - 1 do begin AItem := FData[I]; if Assigned(AItem) and AItem.ClassNameIs(AClassName) then begin Result := I; exit; end; end; AItem := nil; Result := -1; end; function TObjectArray.GetIndex(const AValue: TObject): NativeInt; begin Result := PosNext(AValue, -1); end; function TObjectArray.HasValue(const AValue: TObject): Boolean; begin Result := PosNext(AValue, -1) >= 0; end; function TObjectArray.Add(const AValue: TObject): NativeInt; var C : NativeInt; begin C := FCount; if C >= FCapacity then SetCount(C + 1) else FCount := C + 1; FData[C] := AValue; Result := C; end; function TObjectArray.AddIfNotExists(const AValue: TObject): NativeInt; var I : NativeInt; begin I := PosNext(AValue, -1); if I < 0 then I := Add(AValue); Result := I; end; function TObjectArray.AddArray(const AArray: ObjectArray): NativeInt; var C : NativeInt; I : NativeInt; L : NativeInt; begin C := FCount; L := Length(AArray); SetCount(C + L); for I := 0 to L - 1 do FData[C + I] := AArray[I]; Result := C; end; function TObjectArray.AddArray(const AArray: TObjectArray): NativeInt; var C : NativeInt; I : NativeInt; L : NativeInt; begin if not Assigned(AArray) then raise EArrayError.Create(SErrSourceNotAssigned); C := FCount; L := AArray.FCount; SetCount(C + L); for I := 0 to L - 1 do FData[C + I] := AArray.FData[I]; Result := C; end; procedure TObjectArray.Insert(const AIdx: NativeInt; const ACount: NativeInt = 1); var A : NativeInt; C : NativeInt; N : NativeInt; begin A := ACount; if A <= 0 then exit; C := FCount; if (AIdx < 0) or (AIdx > C) then raise EArrayError.CreateFmt(SErrArrayIndexOutOfBounds, [AIdx]); N := C + A; if N > FCapacity then SetCount(N) else FCount := N; if AIdx < C then Move(FData[AIdx], FData[AIdx + A], (C - AIdx) * SizeOf(TObject)); FillChar(FData[AIdx], A * SizeOf(TObject), 0); end; procedure TObjectArray.Delete(const AIdx: NativeInt; const ACount: NativeInt); var A : NativeInt; C : NativeInt; L : NativeInt; I : NativeInt; begin A := ACount; if A <= 0 then exit; C := FCount; if (AIdx < 0) or (AIdx >= C) then raise EArrayError.CreateFmt(SErrArrayIndexOutOfBounds, [AIdx]); L := AIdx + A; if L > C then raise EArrayError.CreateFmt(SErrArrayIndexOutOfBounds, [AIdx]); if FIsItemOwner then for I := AIdx to L - 1 do FreeAndNil(FData[AIdx]) else for I := AIdx to L - 1 do FData[AIdx] := nil; if L < C then begin Move(FData[L], FData[AIdx], SizeOf(TObject) * (C - AIdx - A)); FillChar(FData[C - A], A * SizeOf(TObject), 0); end; SetCount(C - A); end; function TObjectArray.ReleaseItem(const AIdx: NativeInt): TObject; var Itm : TObject; begin {$IFOPT R+} if (AIdx < 0) or (AIdx >= FCount) then raise EArrayError.CreateFmt(SErrArrayIndexOutOfBounds, [AIdx]); {$ELSE} Assert(AIdx >= 0); Assert(AIdx < FCount); {$ENDIF} Itm := FData[AIdx]; if Assigned(Itm) then FData[AIdx] := nil; Result := Itm; end; function TObjectArray.DeleteValue(const AValue: TObject): Boolean; var I : NativeInt; begin I := PosNext(AValue, -1); Result := I >= 0; if Result then Delete(I, 1); end; function TObjectArray.DeleteAll(const AValue: TObject): NativeInt; begin Result := 0; while DeleteValue(AValue) do Inc(Result); end; function TObjectArray.ReleaseValue(const AValue: TObject): Boolean; var I : NativeInt; begin I := PosNext(AValue, -1); Result := I >= 0; if Result then ReleaseItem(I); end; function TObjectArray.RemoveItem(const AIdx: NativeInt): TObject; begin Result := ReleaseItem(AIdx); Delete(AIdx, 1); end; function TObjectArray.RemoveValue(const AValue: TObject): Boolean; var I : NativeInt; begin I := PosNext(AValue, -1); Result := I >= 0; if Result then RemoveItem(I); end; function TObjectArray.CompareItems(const AIdx1, AIdx2: NativeInt): Int32; var A : TObject; B : TObject; begin Assert(AIdx1 >= 0); Assert(AIdx1 < FCount); Assert(AIdx2 >= 0); Assert(AIdx2 < FCount); A := FData[AIdx1]; B := FData[AIdx2]; if NativeUInt(A) = NativeUInt(B) then Result := 0 else if NativeUInt(A) < NativeUInt(B) then Result := -1 else Result := 1; end; procedure TObjectArray.Sort; procedure QuickSort(L, R: NativeInt); var I : NativeInt; J : NativeInt; M : NativeInt; T : TObject; begin repeat I := L; J := R; M := (L + R) shr 1; repeat while CompareItems(I, M) < 0 do Inc(I); while CompareItems(J, M) > 0 do Dec(J); if I <= J then begin T := FData[I]; FData[I] := FData[J]; FData[J] := T; if M = I then M := J else if M = J then M := I; Inc(I); Dec(J); end; until I > J; if L < J then QuickSort(L, J); L := I; until I >= R; end; var C : NativeInt; begin C := Count; if C > 0 then QuickSort(0, C - 1); end; function TObjectArray.GetRange(const ALoIdx, AHiIdx: NativeInt): ObjectArray; begin {$IFOPT R+} if (ALoIdx < 0) or (ALoIdx >= FCount) then raise EArrayError.CreateFmt(SErrArrayIndexOutOfBounds, [ALoIdx]); if (AHiIdx < 0) or (AHiIdx >= FCount) or (AHiIdx < ALoIdx) then raise EArrayError.CreateFmt(SErrArrayIndexOutOfBounds, [AHiIdx]); {$ELSE} Assert((ALoIdx >= 0) and (ALoIdx < FCount)); Assert((AHiIdx >= 0) and (AHiIdx < FCount) and (AHiIdx >= ALoIdx)); {$ENDIF} Result := Copy(FData, ALoIdx, MinNativeInt(AHiIdx, FCount - 1) - ALoIdx + 1); end; procedure TObjectArray.SetRange(const ALoIdx, AHiIdx: NativeInt; const V: ObjectArray); var I : NativeInt; L : NativeInt; H : NativeInt; C : NativeInt; begin {$IFOPT R+} if (ALoIdx < 0) or (ALoIdx >= FCount) then raise EArrayError.CreateFmt(SErrArrayIndexOutOfBounds, [ALoIdx]); if (AHiIdx < 0) or (AHiIdx >= FCount) or (AHiIdx < ALoIdx) then raise EArrayError.CreateFmt(SErrArrayIndexOutOfBounds, [AHiIdx]); {$ELSE} Assert((ALoIdx >= 0) and (ALoIdx < FCount)); Assert((AHiIdx >= 0) and (AHiIdx < FCount) and (AHiIdx >= ALoIdx)); {$ENDIF} L := MaxNativeInt(0, ALoIdx); H := MinNativeInt(Count - 1, AHiIdx); C := MinNativeInt(Length(V), H - L + 1); for I := 0 to C - 1 do Item[L + I] := V[I]; end; {%DEFINE AArrayDynArrayImpl} { } {-T%1%Array } { } class function T%1%Array.CreateInstance: T%1%Array; begin Result := T%1%Array.Create; end; constructor T%1%Array.Create; begin inherited Create; end; constructor T%1%Array.Create(const V: %1%Array); begin inherited Create; SetData(V); end; procedure T%1%Array.SetData(const AData: %1%Array); begin FData := AData; FCount := Length(FData); FCapacity := FCount; end; procedure T%1%Array.Clear; begin FData := nil; FCapacity := 0; FCount := 0; end; procedure T%1%Array.Assign(const ASource: %1%Array); begin SetData(Copy(ASource)); end; procedure T%1%Array.Assign(const ASource: Array of %3%); var H : NativeInt; L : NativeInt; I : NativeInt; begin H := High(ASource); L := H + 1; SetLength(FData, L); for I := 0 to H do FData[I] := ASource[I]; FCount := L; FCapacity := L; end; procedure T%1%Array.Assign(const ASource: T%1%Array); var D : %1%Array; begin if not Assigned(ASource) then raise EArrayError.Create(SErrSourceNotAssigned); D := Copy(ASource.FData); SetLength(D, ASource.FCount); SetData(D); end; function T%1%Array.Duplicate: T%1%Array; var Obj : T%1%Array; begin try Obj := CreateInstance; try Obj.Assign(self); except Obj.Free; raise; end; except on E : Exception do raise EArrayError.CreateFmt(SErrCannotDuplicate, [ClassName, E.Message]); end; Result := Obj; end; function T%1%Array.IsEqual(const V: T%1%Array): Boolean; var I, L : NativeInt; begin L := V.Count; Result := L = Count; if not Result then exit; for I := 0 to L - 1 do if FData[I] <> V.FData[I] then begin Result := False; exit; end; end; procedure T%1%Array.SetCount(const ANewCount: NativeInt); var L : NativeInt; C : NativeInt; N : NativeInt; begin N := ANewCount; if N < 0 then raise EArrayError.CreateFmt(SErrInvalidCountValue, [N]); C := FCount; if N = C then exit; FCount := N; L := FCapacity; if L > 0 then if N < 16 then // pre-allocate first 16 entries N := 16 else if N > L then N := N + N shr 3 // pre-allocate 1/8th extra if growing else if N > L shr 1 then // only reduce capacity if size is at least half exit; if N <> L then begin SetLength(FData, N); {%IF 2}if N > L then FillChar(FData[L], SizeOf(%3%) * (N - L), 0); {%ENDIF} FCapacity := N; end; end; function T%1%Array.GetItem(const AIdx: NativeInt): %3%; begin {$IFOPT R+} if (AIdx < 0) or (AIdx >= FCount) then raise EArrayError.CreateFmt(SErrArrayIndexOutOfBounds, [AIdx]); {$ELSE} Assert(AIdx >= 0); Assert(AIdx < FCount); {$ENDIF} Result := FData[AIdx]; end; procedure T%1%Array.SetItem(const AIdx: NativeInt; const AValue: %3%); begin {$IFOPT R+} if (AIdx < 0) or (AIdx >= FCount) then raise EArrayError.CreateFmt(SErrArrayIndexOutOfBounds, [AIdx]); {$ELSE} Assert(AIdx >= 0); Assert(AIdx < FCount); {$ENDIF} FData[AIdx] := AValue; end; function T%1%Array.PosNext( const AItem: %3%; const APrevPos: NativeInt; const IsSortedAscending: Boolean): NativeInt; var F : NativeInt; I : NativeInt; L : NativeInt; H : NativeInt; D : %3%; begin F := APrevPos + 1; if F < 0 then F := 0; if IsSortedAscending then // binary search begin if F = 0 then // find first begin L := 0; H := Count - 1; repeat I := (L + H) div 2; D := FData[I]; if D = AItem then begin while (I > 0) and (FData[I - 1] = AItem) do Dec(I); Result := I; exit; end else if %5%D{%IF 5}){%ENDIF} > %5%AItem{%IF 5}){%ENDIF} then H := I - 1 else L := I + 1; until L > H; Result := -1; end else // find next if APrevPos >= Count - 1 then Result := -1 else if FData[APrevPos + 1] = AItem then Result := APrevPos + 1 else Result := -1; end else // linear search begin for I := F to Count - 1 do if FData[I] = AItem then begin Result := I; exit; end; Result := -1; end; end; function T%1%Array.GetIndex(const AValue: %3%): NativeInt; begin Result := PosNext(AValue, -1, False); end; function T%1%Array.HasValue(const AValue: %3%): Boolean; begin Result := PosNext(AValue, -1, False) >= 0; end; function T%1%Array.Add(const AValue: %3%): NativeInt; var C : NativeInt; begin C := FCount; if C >= FCapacity then SetCount(C + 1) else FCount := C + 1; FData[C] := AValue; Result := C; end; function T%1%Array.AddIfNotExists(const AValue: %3%): NativeInt; var I : NativeInt; begin I := PosNext(AValue, -1); if I < 0 then I := Add(AValue); Result := I; end; function T%1%Array.AddArray(const AArray: %1%Array): NativeInt; var C : NativeInt; I : NativeInt; L : NativeInt; begin C := FCount; L := Length(AArray); SetCount(C + L); for I := 0 to L - 1 do FData[C + I] := AArray[I]; Result := C; end; function T%1%Array.AddArray(const AArray: T%1%Array): NativeInt; var C : NativeInt; I : NativeInt; L : NativeInt; begin if not Assigned(AArray) then raise EArrayError.Create(SErrSourceNotAssigned); C := FCount; L := AArray.FCount; SetCount(C + L); for I := 0 to L - 1 do FData[C + I] := AArray.FData[I]; Result := C; end; procedure T%1%Array.Insert(const AIdx: NativeInt; const ACount: NativeInt = 1); var C : NativeInt; A : NativeInt; N : NativeInt; begin C := FCount; if (AIdx < 0) or (AIdx > C) then raise EArrayError.CreateFmt(SErrArrayIndexOutOfBounds, [AIdx]); if ACount <= 0 then exit; A := ACount; N := C + A; if N > FCapacity then SetCount(N) else FCount := N; if AIdx < C then Move(FData[AIdx], FData[AIdx + A], (C - AIdx) * SizeOf(%3%)); FillChar(FData[AIdx], A * SizeOf(%3%), 0); end; procedure T%1%Array.Delete(const AIdx: NativeInt; const ACount: NativeInt = 1); var A : NativeInt; C : NativeInt; L : NativeInt;{%IF 6} I : NativeInt;{%ENDIF} begin A := ACount; if A <= 0 then exit; C := FCount; if (AIdx < 0) or (AIdx >= C) then raise EArrayError.CreateFmt(SErrArrayIndexOutOfBounds, [AIdx]); L := AIdx + A; if L > C then raise EArrayError.CreateFmt(SErrArrayIndexOutOfBounds, [AIdx]);{%IF 6} for I := AIdx to L - 1 do FData[I] := %6%;{%ENDIF} if L < C then{%IF 6} begin {%ENDIF} Move(FData[AIdx + A], FData[AIdx], SizeOf(%3%) * (C - AIdx - A));{%IF 6} FillChar(FData[C - A], SizeOf(%3%) * A, 0); end;{%ENDIF} SetCount(C - A); end; function T%1%Array.CompareItems(const AIdx1, AIdx2: NativeInt): Int32; var I, J : %3%; begin Assert(AIdx1 >= 0); Assert(AIdx1 < FCount); Assert(AIdx2 >= 0); Assert(AIdx2 < FCount); I := FData[AIdx1]; J := FData[AIdx2]; if %5%I{%IF 5}){%ENDIF} < %5%J{%IF 5}){%ENDIF} then Result := -1 else if %5%I{%IF 5}){%ENDIF} > %5%J{%IF 5}){%ENDIF} then Result := 1 else Result := 0; end; procedure T%1%Array.Sort; procedure QuickSort(L, R: NativeInt); var I : NativeInt; J : NativeInt; M : NativeInt; T : %3%; begin repeat I := L; J := R; M := (L + R) shr 1; repeat while CompareItems(I, M) < 0 do Inc(I); while CompareItems(J, M) > 0 do Dec(J); if I <= J then begin T := FData[I]; FData[I] := FData[J]; FData[J] := T; if M = I then M := J else if M = J then M := I; Inc(I); Dec(J); end; until I > J; if L < J then QuickSort(L, J); L := I; until I >= R; end; var C : NativeInt; begin C := Count; if C > 0 then QuickSort(0, C - 1); end; procedure T%1%Array.Fill(const AIdx, ACount: NativeInt; const AValue: %3%); var I : NativeInt; begin for I := AIdx to AIdx + ACount - 1 do FData[I] := AValue; end; function T%1%Array.GetRange(const ALoIdx, AHiIdx: NativeInt): %1%Array; var L : NativeInt; H : NativeInt; begin {$IFOPT R+} if (ALoIdx < 0) or (ALoIdx >= FCount) then raise EArrayError.CreateFmt(SErrArrayIndexOutOfBounds, [ALoIdx]); if (AHiIdx < 0) or (AHiIdx >= FCount) or (AHiIdx < ALoIdx) then raise EArrayError.CreateFmt(SErrArrayIndexOutOfBounds, [AHiIdx]); {$ELSE} Assert((ALoIdx >= 0) and (ALoIdx < FCount)); Assert((AHiIdx >= 0) and (AHiIdx < FCount) and (AHiIdx >= ALoIdx)); {$ENDIF} L := MaxNativeInt(0, ALoIdx); H := MinNativeInt(AHiIdx, FCount); if H >= L then Result := Copy(FData, L, H - L + 1) else Result := nil; end; procedure T%1%Array.SetRange(const ALoIdx, AHiIdx: NativeInt; const V: %1%Array); var L : NativeInt; H : NativeInt; C : NativeInt; begin {$IFOPT R+} if (ALoIdx < 0) or (ALoIdx >= FCount) then raise EArrayError.CreateFmt(SErrArrayIndexOutOfBounds, [ALoIdx]); if (AHiIdx < 0) or (AHiIdx >= FCount) or (AHiIdx < ALoIdx) then raise EArrayError.CreateFmt(SErrArrayIndexOutOfBounds, [AHiIdx]); {$ELSE} Assert((ALoIdx >= 0) and (ALoIdx < FCount)); Assert((AHiIdx >= 0) and (AHiIdx < FCount) and (AHiIdx >= ALoIdx)); {$ENDIF} L := MaxNativeInt(0, ALoIdx); H := MinNativeInt(AHiIdx, FCount); C := MaxNativeInt(MinNativeInt(Length(V), H - L + 1), 0); if C > 0 then Move(V[0], FData[L], C * Sizeof(%3%)); end; {%IF 7}function T%1%Array.GetItemAsString(const AIdx: NativeInt): String; begin Result := %7%(GetItem(AIdx)); end; function T%1%Array.GetAsString: String; var I : NativeInt; L : NativeInt; begin L := FCount; if L = 0 then begin Result := ''; exit; end; Result := GetItemAsString(0); for I := 1 to L - 1 do Result := Result + ',' + GetItemAsString(I); end; {%ENDIF} {%IF 8}procedure T%1%Array.SetItemAsString(const AIdx: NativeInt; const AValue: String); begin SetItem(AIdx, %8%(AValue)); end; procedure T%1%Array.SetAsString(const S: String); var L : NativeInt; F : NativeInt; C : NativeInt; G : NativeInt; begin L := Length(S); if L = 0 then begin Count := 0; exit; end; L := 0; F := 1; C := Length(S); while F < C do begin G := 0; while (F + G <= C) and (S[F + G] <> ',') do Inc(G); Inc(L); Count := L; SetItemAsString(L - 1, Copy(S, F, G)); Inc(F, G + 1); end; end; {%ENDIF} {%ENDDEF} {%TEMPLATE AArrayDynArrayImpl 'Int32' 'Z' 'Int32' '' '' '' 'IntToStr' 'StrToInt' } {%TEMPLATE AArrayDynArrayImpl 'Int64' 'Z' 'Int64' '' '' '' 'IntToStr' 'StrToInt64' } {%TEMPLATE AArrayDynArrayImpl 'Byte' 'Z' 'Byte' '' '' '' 'IntToStr' 'StrToInt' } {%TEMPLATE AArrayDynArrayImpl 'Word32' 'Z' 'Word32' '' '' '' 'IntToStr' 'StrToInt' } {%TEMPLATE AArrayDynArrayImpl 'Word64' 'Z' 'Word64' '' '' '' '' '' } {%TEMPLATE AArrayDynArrayImpl 'Single' 'Z' 'Single' '' '' '' 'FloatToStr' 'StrToFloat' } {%TEMPLATE AArrayDynArrayImpl 'Double' 'Z' 'Double' '' '' '' 'FloatToStr' 'StrToFloat' } {$IFDEF SupportAnsiString} {%TEMPLATE AArrayDynArrayImpl 'AnsiString' 'Z' 'AnsiString' 'A' '' '''''' 'String' 'AnsiString' } {$ENDIF} {%TEMPLATE AArrayDynArrayImpl 'RawByteString' 'Z' 'RawByteString' 'B' '' '''''' 'String' 'RawByteString' } {%TEMPLATE AArrayDynArrayImpl 'UnicodeString' 'Z' 'UnicodeString' 'U' '' '''''' 'String' 'UnicodeString' } {%TEMPLATE AArrayDynArrayImpl 'Pointer' 'Z' 'Pointer' '' 'NativeUInt(' 'nil' '' '' } {%TEMPLATE AArrayDynArrayImpl 'Interface' 'Z' 'IInterface' '' 'NativeUInt(' 'nil' '' '' } end.