// dllmain.cpp : Defines the entry point for the DLL application. #include "pch.h" #include "..\xdelta3.h" #include "..\xdelta3.c" BOOL APIENTRY DllMain( HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved ) { switch (ul_reason_for_call) { case DLL_PROCESS_ATTACH: case DLL_THREAD_ATTACH: case DLL_THREAD_DETACH: case DLL_PROCESS_DETACH: break; } return TRUE; } extern "C" __declspec(dllexport) int xd3_encode(const uint8_t * input, usize_t input_size, const uint8_t * source, usize_t source_size, uint8_t * output_buffer, usize_t * output_size, usize_t avail_output, int flags) { return xd3_encode_memory(input, input_size, source, source_size, output_buffer, output_size, avail_output, flags); } extern "C" __declspec(dllexport) int xd3_decode(const uint8_t * input, usize_t input_size, const uint8_t * source, usize_t source_size, uint8_t * output_buf, usize_t * output_size, usize_t avail_output, int flags) { return xd3_decode_memory(input, input_size, source, source_size, output_buf, output_size, avail_output, flags); }