Restore SEBPatch
This commit is contained in:
@@ -0,0 +1,63 @@
|
||||
/*
|
||||
* Copyright (c) 2024 ETH Zürich, IT Services
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
using System.Windows;
|
||||
using System.Windows.Interop;
|
||||
using System.Windows.Media;
|
||||
|
||||
namespace SafeExamBrowser.UserInterface.Shared.Utilities
|
||||
{
|
||||
/// <summary>
|
||||
/// WPF works with device-independent pixels. These methods are required to transform
|
||||
/// such values to their absolute, device-specific pixel values and vice versa.
|
||||
///
|
||||
/// Source: https://stackoverflow.com/questions/3286175/how-do-i-convert-a-wpf-size-to-physical-pixels
|
||||
/// </summary>
|
||||
public static class VisualExtensions
|
||||
{
|
||||
public static Vector TransformToPhysical(this Visual visual, double x, double y)
|
||||
{
|
||||
var matrix = default(Matrix);
|
||||
var source = PresentationSource.FromVisual(visual);
|
||||
|
||||
if (source != null)
|
||||
{
|
||||
matrix = source.CompositionTarget.TransformToDevice;
|
||||
}
|
||||
else
|
||||
{
|
||||
using (var newSource = new HwndSource(new HwndSourceParameters()))
|
||||
{
|
||||
matrix = newSource.CompositionTarget.TransformToDevice;
|
||||
}
|
||||
}
|
||||
|
||||
return matrix.Transform(new Vector(x, y));
|
||||
}
|
||||
|
||||
public static Vector TransformFromPhysical(this Visual visual, double x, double y)
|
||||
{
|
||||
var matrix = default(Matrix);
|
||||
var source = PresentationSource.FromVisual(visual);
|
||||
|
||||
if (source != null)
|
||||
{
|
||||
matrix = source.CompositionTarget.TransformFromDevice;
|
||||
}
|
||||
else
|
||||
{
|
||||
using (var newSource = new HwndSource(new HwndSourceParameters()))
|
||||
{
|
||||
matrix = newSource.CompositionTarget.TransformFromDevice;
|
||||
}
|
||||
}
|
||||
|
||||
return matrix.Transform(new Vector(x, y));
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user