source upload

This commit is contained in:
Razor12911
2022-01-17 22:16:47 +02:00
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# How to Contribute
We'd love to accept your patches and contributions to this project. There are
just a few small guidelines you need to follow.
## Contributor License Agreement
Contributions to this project must be accompanied by a Contributor License
Agreement. You (or your employer) retain the copyright to your contribution,
this simply gives us permission to use and redistribute your contributions as
part of the project. Head over to <https://cla.developers.google.com/> to see
your current agreements on file or to sign a new one.
You generally only need to submit a CLA once, so if you've already submitted one
(even if it was for a different project), you probably don't need to do it
again.
## Code reviews
All submissions, including submissions by project members, require review. We
use GitHub pull requests for this purpose. Consult
[GitHub Help](https://help.github.com/articles/about-pull-requests/) for more
information on using pull requests.

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Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
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"License" shall mean the terms and conditions for use, reproduction,
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APPENDIX: How to apply the Apache License to your work.
To apply the Apache License to your work, attach the following
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CXX = g++
CXXFLAGS := -std=c++11 -W -Wall -Wextra -O2 $(CXXFLAGS)
.PHONY: grittibanzli
# grittibanzli binary tool
grittibanzli:
$(CXX) main.cc grittibanzli.cc $(CXXFLAGS) -o grittibanzli

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Grittibanzli is a tool to compress a deflate stream to a smaller file, which can
be decoded to the original deflate stream again. That is, it compresses not only
the data inside the deflate stream, but also the deflate-related information
such as LZ77 symbols and Huffman trees, to reproduce a gzip, png, ... file
exactly.
Usually compressing a compressed file does not work well, and Grittibanzli aims
to improve this situation for compressing deflate files.
Grittibanzli splits a deflate container into 2 or 3 streams:
-uncompressed data: the original data
-deflate choices needed to reproduce the exact deflate stream. It uses
prediction to encode it well no matter what deflate compressor (gzip -1 to -9,
zopfli, ...) was used. The prediction works best for gzip -6 to -9.
-when applicable: container metadata (such as gzip header)
These different byte streams then need to be compressed to produce a new file
smaller than the original deflate container. Suggested compression algorithms:
-uncompressed data: Brotli quality 11
-deflate choices: PPMd, or Brotli quality 10 or 11
-metadata: Brotli quality 11
Well compressed choices will be roughly 0.5-1% for gzip -6 to -9, 9% for zopfli,
21% for gzip -1. As long as this percentage is smaller than the gain from
Brotli-compressing the rest, the deflate container can be losslessly reduced.
Performing the compression is not included in this API. Grittibanzli's main
result is the deflate choices bytestream, which is large but has a lot of
zeroes so that you can compress it well.
This is not an official Google product.

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// Copyright 2018 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef GRITTIBANZLI_H_
#define GRITTIBANZLI_H_
#include <stdint.h>
#include <string.h>
#include <vector>
namespace grittibanzli {
// Splits a deflate stream into the uncompressed data inside, and, choices data
// from which the original deflate stream (with same LZ77 lengths and so on)
// can be reconstructed. The predicted choices stream is large but has a lot
// of zeroes so it is very compressible.
// After use, compress both the encoded choices and the original data with a
// stronger compressor to achieve total filesize smaller than the original
// deflate file.
bool Grittibanzli(const uint8_t* deflated, size_t deflated_size,
std::vector<uint8_t>* uncompressed,
std::vector<uint8_t>* choices_encoded);
// Reconstructs the deflate stream from the uncompressed data and encoded
// choices. Appends to deflated if not empty.
bool Ungrittibanzli(const uint8_t* uncompressed, size_t uncompressed_size,
const uint8_t* choices_encoded, size_t choices_size,
std::vector<uint8_t>* deflated);
} // namespace grittibanzli
#endif // GRITTIBANZLI_H_

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// dllmain.cpp : Defines the entry point for the DLL application.
#include "pch.h"
#include <algorithm>
#include <stdio.h>
#include <stdlib.h>
#include <string>
#include <string.h>
#include <cstdint>
#include <iterator>
#include <vector>
#include "..\grittibanzli.h"
BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}
namespace grittibanzli {
extern "C" __declspec(dllexport) bool __Grittibanzli(const uint8_t* src,
size_t srcSize, uint8_t* dst1, size_t* dst1Capacity, uint8_t* dst2,
size_t* dst2Capacity) {
std::vector<uint8_t>uncompressed;
std::vector<uint8_t>choices_encoded;
if ((Grittibanzli(src, srcSize, &uncompressed, &choices_encoded) == true) && (uncompressed.size() <= *dst1Capacity)
&& (choices_encoded.size() <= *dst2Capacity)) {
*dst1Capacity = uncompressed.size();
memcpy(dst1, uncompressed.data(), uncompressed.size());
*dst2Capacity = choices_encoded.size();
memcpy(dst2, choices_encoded.data(), choices_encoded.size());
return true;
}
else {
return false;
}
}
extern "C" __declspec(dllexport) bool __Ungrittibanzli(const uint8_t* src1,
size_t src1Size, const unsigned char* src2,
size_t src2Size, unsigned char* dst, size_t* dstCapacity) {
std::vector<uint8_t>deflated;
if ((Ungrittibanzli(src1, src1Size, src2, src2Size, &deflated) == true) && (deflated.size() <= *dstCapacity)) {
*dstCapacity = deflated.size();
memcpy(dst, deflated.data(), deflated.size());
return true;
}
else {
return false;
}
}
}

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#pragma once
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
// Windows Header Files
#include <windows.h>

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.30204.135
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "grittibanzli_dll", "grittibanzli_dll.vcxproj", "{18F8C4F5-C51A-46B6-B0AB-9504B357B4D5}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{18F8C4F5-C51A-46B6-B0AB-9504B357B4D5}.Debug|x64.ActiveCfg = Debug|x64
{18F8C4F5-C51A-46B6-B0AB-9504B357B4D5}.Debug|x64.Build.0 = Debug|x64
{18F8C4F5-C51A-46B6-B0AB-9504B357B4D5}.Debug|x86.ActiveCfg = Debug|Win32
{18F8C4F5-C51A-46B6-B0AB-9504B357B4D5}.Debug|x86.Build.0 = Debug|Win32
{18F8C4F5-C51A-46B6-B0AB-9504B357B4D5}.Release|x64.ActiveCfg = Release|x64
{18F8C4F5-C51A-46B6-B0AB-9504B357B4D5}.Release|x64.Build.0 = Release|x64
{18F8C4F5-C51A-46B6-B0AB-9504B357B4D5}.Release|x86.ActiveCfg = Release|Win32
{18F8C4F5-C51A-46B6-B0AB-9504B357B4D5}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {D2002999-777B-44DA-8304-BA0D324C6297}
EndGlobalSection
EndGlobal

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{18f8c4f5-c51a-46b6-b0ab-9504b357b4d5}</ProjectGuid>
<RootNamespace>grittibanzlidll</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;GRITTIBANZLIDLL_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;GRITTIBANZLIDLL_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;GRITTIBANZLIDLL_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;GRITTIBANZLIDLL_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<Optimization>Full</Optimization>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="..\grittibanzli.h" />
<ClInclude Include="framework.h" />
<ClInclude Include="pch.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\grittibanzli.cc" />
<ClCompile Include="dllmain.cpp" />
<ClCompile Include="pch.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
</ClCompile>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;c++;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="framework.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="pch.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\grittibanzli.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="dllmain.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="pch.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\grittibanzli.cc">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup />
</Project>

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// pch.cpp: source file corresponding to the pre-compiled header
#include "pch.h"
// When you are using pre-compiled headers, this source file is necessary for compilation to succeed.

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// pch.h: This is a precompiled header file.
// Files listed below are compiled only once, improving build performance for future builds.
// This also affects IntelliSense performance, including code completion and many code browsing features.
// However, files listed here are ALL re-compiled if any one of them is updated between builds.
// Do not add files here that you will be updating frequently as this negates the performance advantage.
#ifndef PCH_H
#define PCH_H
// add headers that you want to pre-compile here
#include "framework.h"
#endif //PCH_H

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// Copyright 2018 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// This is an example binary using grittibanzli, supporting pure deflate and
// gzip formats.
#include <limits.h>
#include <stdlib.h>
#include <cassert>
#include <cmath>
#include <fstream>
#include <iostream>
#include <memory>
#include "grittibanzli.h"
namespace grittibanzli {
namespace {
// Returns true iff the file exists and is readable
bool FileExists(const std::string& filename) {
FILE* file = fopen(filename.c_str(), "rb");
bool result = (file != 0);
if (file) fclose(file);
return result;
}
// Returns -1 on error, such as when file doesn't exist
int64_t GetFileSize(const std::string& filename) {
FILE* file = fopen(filename.c_str(), "rb");
if (!file) return -1;
if (fseek(file, 0, SEEK_END) != 0) {
fclose(file);
return -1;
}
int64_t size = ftell(file);
if (size == LONG_MAX) size = -1;
fclose(file);
return size;
}
bool LoadFile(const std::string& filename, std::vector<uint8_t>* result) {
int64_t size = GetFileSize(filename);
if (size < 0) return false;
result->resize(size);
if (size == 0) return true;
FILE* file = fopen(filename.c_str(), "rb");
if (!file) return false;
size_t readsize = fread(result->data(), 1, size, file);
fclose(file);
if (readsize != static_cast<size_t>(size)) return false;
return true;
}
bool SaveFile(const std::vector<uint8_t>& data, const std::string& filename) {
FILE* file = fopen(filename.c_str(), "wb" );
if (!file) return false;
fwrite((char*)data.data() , 1 , data.size(), file);
fclose(file);
return true;
}
bool ParseGzipHeaders(const std::vector<uint8_t>& data,
int* deflate_begin, int* deflate_end) {
if (data.size() < 10) return false;
int flag = data[3];
size_t pos = 10;
if (flag & 2) {
if (pos + 2 <= data.size()) return false;
// skip FEXTRA
pos += data[pos] + 256 * data[pos + 1];
}
if (flag & 4) {
// skip FNAME
while (pos < data.size() && data[pos]) pos++;
pos++;
}
if (flag & 8) {
// skip FCOMMENT
while (pos < data.size() && data[pos]) pos++;
pos++;
}
if (pos + 8 >= data.size()) return false;
*deflate_begin = pos;
*deflate_end = data.size() - 8;
return true;
}
} // namespace
void PrintHelp(const char* argv0) {
std::cout << "Grittibanzli encodes all information needed to reconstruct "
" a deflate compressed file (gz or pure deflate) into an easy"
" to compress format\n"
<< "Usage: " << argv0
<< " [OPTIONS] [--input=FILENAME] [--output=FILENAME]"
" [--data=FILENAME] [--choices=FILENAME] [--meta=FILENAME]\n"
"Options:\n"
" -d: decode instead of encode. decode = reconstruct gz file,"
" encode = split gz file into data, compressible deflate choices"
" and metadata\n"
" -f: force to overwrite when output files already exist\n"
" -h: show this help\n"
" -q: quiet: don't print stats when compressing\n"
" -v: verify after encoding or decoding\n"
" --pure_deflate: use pure deflate instead of gzip\n"
" --input: gz filename when encoding\n"
" --output: gz filename when decoding\n"
" --choices: encoded deflate choices filename.\n"
" --data: uncompressed data filename.\n"
" --meta: metadata filename (unused for pure_deflate).\n"
<< std::endl;
}
void InvalidArgument(const char* argv0, const std::string& message = "") {
std::cout << "Invalid Arguments" << message << std::endl;
PrintHelp(argv0);
std::exit(1);
}
void DieWithError(const std::string& text) {
std::cout << text << std::endl;
std::exit(1);
}
#define TryWithError(code, errortext) if (!(code)) DieWithError(errortext);
bool Encode(bool format_gzip, const std::vector<uint8_t>& in,
std::vector<uint8_t>* data, std::vector<uint8_t>* choices,
std::vector<uint8_t>* meta) {
int start = 0, end = in.size();
if (format_gzip) {
TryWithError(ParseGzipHeaders(in, &start, &end), "Invalid gzip file");
meta->assign(in.begin(), in.begin() + start);
meta->insert(meta->end(), in.begin() + end, in.end());
}
const uint8_t* deflate = in.data() + start;
size_t deflate_size = end - start;
return Grittibanzli(deflate, deflate_size, data, choices);
}
bool Decode(bool format_gzip, const std::vector<uint8_t>& data,
const std::vector<uint8_t>& choices, const std::vector<uint8_t>& meta,
std::vector<uint8_t>* out) {
if (format_gzip) {
if (meta.size() < 8) DieWithError("Invalid gzip metadata");
out->assign(meta.begin(), meta.end() - 8);
}
if (!Ungrittibanzli(data.data(), data.size(),
choices.data(), choices.size(), out)) return false;
if (format_gzip) {
out->insert(out->end(), meta.end() - 8, meta.end());
}
return true;
}
int Run(int argc, char *argv[]) {
bool decode = false;
bool force = false;
bool verbose = true;
bool verify = false;
bool format_gzip = true;
std::string fname_input;
std::string fname_output;
std::string fname_choices;
std::string fname_data;
std::string fname_meta;
for (int i = 1; i < argc; i++) {
std::string arg(argv[i]);
if (arg.size() < 2) InvalidArgument(argv[0]);
if (arg == "--pure_deflate") {
format_gzip = false;
} else if (arg[0] == '-' && arg[1] != '-') {
for (size_t j = 1; j < arg.size(); j++) {
if (arg[j] == 'd') {
decode = true;
} else if (arg[j] == 'f') {
force = true;
} else if (arg[j] == 'q') {
verbose = false;
} else if (arg[j] == 'v') {
verify = true;
} else if (arg[j] == 'h') {
PrintHelp(argv[0]);
return 0;
} else {
std::string unknown = " ";
unknown[0] = arg[j];
InvalidArgument(argv[0], ": unknown option " + unknown);
}
}
} else {
size_t eq = arg.find('=');
std::string key, value;
if (eq == std::string::npos) {
key = arg;
if (i + 1 >= argc) InvalidArgument(argv[0]);
value = argv[i + 1];
i++;
} else {
key = arg.substr(0, eq);
value = arg.substr(eq + 1);
}
if (value.empty()) InvalidArgument(argv[0]);
if (key == "--input") {
if (value.empty()) InvalidArgument(argv[0]);
fname_input = value;
} else if (key == "--output") {
if (value.empty()) InvalidArgument(argv[0]);
fname_output = value;
} else if (key == "--choices") {
if (value.empty()) InvalidArgument(argv[0]);
fname_choices = value;
} else if (key == "--data") {
if (value.empty()) InvalidArgument(argv[0]);
fname_data = value;
} else if (key == "--meta") {
if (value.empty()) InvalidArgument(argv[0]);
fname_meta = value;
} else {
InvalidArgument(argv[0], ": unknown key " + key);
}
}
}
if (decode) {
if (fname_output.empty()) InvalidArgument(argv[0], ": --output missing");
if (!fname_input.empty()) {
InvalidArgument(argv[0], ": --input may not be given when decoding,"
" use --choices, --data and --meta as inputs");
}
if (fname_choices.empty()) InvalidArgument(argv[0], ": --choices missing");
if (fname_data.empty()) InvalidArgument(argv[0], ": --data missing");
if (!format_gzip && fname_meta.empty()) {
InvalidArgument(argv[0], ": --meta missing");
}
if (!force && FileExists(fname_output)) {
DieWithError(fname_output + " already exists");
}
std::vector<uint8_t> data, choices, meta, out;
TryWithError(LoadFile(fname_choices, &choices),
"Could not load " + fname_choices);
TryWithError(LoadFile(fname_data, &data), "Could not load " + fname_data);
if (format_gzip) {
TryWithError(LoadFile(fname_meta, &meta), "Could not load " + fname_meta);
}
TryWithError(Decode(format_gzip, data, choices, meta, &out),
"Failed to decode to " + fname_output);
if (verify) {
std::vector<uint8_t> data2, choices2, meta2;
if (!Encode(format_gzip, out, &data2, &choices2, &meta2)
|| data2 != data) {
DieWithError("Failed to verify " + fname_output);
}
}
TryWithError(SaveFile(out, fname_output),
"Failed to save " + fname_output);
} else {
if (fname_input.empty()) InvalidArgument(argv[0], ": --input missing");
if (!fname_output.empty()) {
InvalidArgument(argv[0], ": --output may not be given when encoding,"
" use --choices, --data and --meta as inputs");
}
if (!force && FileExists(fname_choices)) {
DieWithError(fname_choices + " already exists");
}
if (!force && FileExists(fname_data)) {
DieWithError(fname_data + " already exists");
}
if (!force && FileExists(fname_meta)) {
DieWithError(fname_meta + " already exists");
}
std::vector<uint8_t> in, data, choices, meta;
if (!LoadFile(fname_input, &in)) {
DieWithError("Could not load " + fname_input);
}
TryWithError(Encode(format_gzip, in, &data, &choices, &meta),
"Failed to encode " + fname_input);
if (verify) {
std::vector<uint8_t> in2;
if (!Decode(format_gzip, data, choices, meta, &in2) || in2 != in) {
DieWithError("Failed to verify " + fname_input);
}
}
if (!fname_data.empty()) {
TryWithError(SaveFile(data, fname_data), "Failed to save " + fname_data);
}
if (!fname_choices.empty()) {
TryWithError(SaveFile(choices, fname_choices),
"Failed to save " + fname_choices);
}
if (format_gzip && !fname_meta.empty()) {
TryWithError(SaveFile(meta, fname_meta), "Failed to save " + fname_meta);
}
if (verbose) {
int zeroes = 0;
for (size_t i = 0; i < choices.size(); i++) {
if (!choices[i]) zeroes++;
}
std::cout << "input size: " << in.size()
<< ", uncompressed size: " << data.size()
<< ", metadata size: " << meta.size()
<< ", choices size: " << choices.size()
<< " of which " << (choices.size() - zeroes) << " non-zeroes"
<< std::endl;
}
}
return 0;
}
} // namespace grittibanzli
int main(int argc, char *argv[]) {
return grittibanzli::Run(argc, argv);
}