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xtool v0.7.9 Stable
released this
2025-07-16 19:18:10 +00:00 | 0 commits to main since this releaseChanges
- added recompress streams feature
- added reassign streams feature
- added dummy codec
- added data transfer buffer for srep when dd# is used
- added memory checks to ensure memory usage does not run wild
- exectuable plugins (via xtool.ini) are no longer required when decoding if they were never used
- internal stream deduplication now reports speed and memory usage benefits
- configuration based plugins can now have multiple names (if multiple games use the same configuration)
- fixed xtool crash if an incorect path for plugins was provided
- fixed lz4/lz4hc codec bug when used directly without any plugin
- fixed an issue where using fast-lzma2 compression would crash when decoding
- fixed an issue in DirectStorage gdeflate codec
- fixed an issue with execute command in stdio mode
- deduplication memory requirements improved
- memory optimisations
- reduced memory requirements for large streams that require patching
- removed ability to inject libraries to exe (buggy)
- removed patch command (uses too much memory)
- removed archive command (no one uses it)
- updated oodle scanner
- updated lz4/lz4hc universal scanner
- updated lz4/lz4hc/lz4f codecs
- updated zlib codec
- updated zstd codec
- replaced gpu caching feature with normal system memory cache (it doesn't work well on AMD gpus), use -p#
- replaced xdelta3 with zstd patching engine
- srep64 executable considered in x64 build of xtool
- fixed an issue where xtool would crash on Windows XP and other systems upon closure
- improvements with database "based" plugins
- added universal scanner for DirectStorage gdeflate streams
- updated depthing feature to improve stream detection when used by plugins
- added footer feature in configuration plugins
- added thread priority controller via -T# parameter
- user can specify srep parameters to use via -sp#
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