source upload

This commit is contained in:
Razor12911
2022-01-17 22:16:47 +02:00
parent 12936d065b
commit 098e8c48de
1778 changed files with 1206749 additions and 0 deletions

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// dllmain.cpp : Defines the entry point for the DLL application.
#include "pch.h"
#include "..\xdelta3.h"
#include "..\xdelta3.c"
BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}
extern "C" __declspec(dllexport) int xd3_encode(const uint8_t * input,
usize_t input_size,
const uint8_t * source,
usize_t source_size,
uint8_t * output_buffer,
usize_t * output_size,
usize_t avail_output,
int flags) {
return xd3_encode_memory(input, input_size, source, source_size, output_buffer, output_size, avail_output, flags);
}
extern "C" __declspec(dllexport) int xd3_decode(const uint8_t * input,
usize_t input_size,
const uint8_t * source,
usize_t source_size,
uint8_t * output_buf,
usize_t * output_size,
usize_t avail_output,
int flags) {
return xd3_decode_memory(input, input_size, source, source_size, output_buf, output_size, avail_output, flags);
}

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#pragma once
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
// Windows Header Files
#include <windows.h>

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// pch.cpp: source file corresponding to the pre-compiled header
#include "pch.h"
// When you are using pre-compiled headers, this source file is necessary for compilation to succeed.

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// pch.h: This is a precompiled header file.
// Files listed below are compiled only once, improving build performance for future builds.
// This also affects IntelliSense performance, including code completion and many code browsing features.
// However, files listed here are ALL re-compiled if any one of them is updated between builds.
// Do not add files here that you will be updating frequently as this negates the performance advantage.
#ifndef PCH_H
#define PCH_H
// add headers that you want to pre-compile here
#include "framework.h"
#endif //PCH_H

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.30204.135
MinimumVisualStudioVersion = 10.0.40219.1
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EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
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{5594B058-710F-43E4-9BD5-545199171FD5}.Debug|x64.ActiveCfg = Debug|x64
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{5594B058-710F-43E4-9BD5-545199171FD5}.Debug|x86.ActiveCfg = Debug|Win32
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{5594B058-710F-43E4-9BD5-545199171FD5}.Release|x64.ActiveCfg = Release|x64
{5594B058-710F-43E4-9BD5-545199171FD5}.Release|x64.Build.0 = Release|x64
{5594B058-710F-43E4-9BD5-545199171FD5}.Release|x86.ActiveCfg = Release|Win32
{5594B058-710F-43E4-9BD5-545199171FD5}.Release|x86.Build.0 = Release|Win32
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GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {91CFB28A-7338-42E8-840A-73ECB2EC9E9B}
EndGlobalSection
EndGlobal

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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<CharacterSet>Unicode</CharacterSet>
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<ImportGroup Label="ExtensionSettings">
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<ImportGroup Label="Shared">
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>true</LinkIncremental>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;XDELTA3DLL_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
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