added option to change recompression level to be used by reflate
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97c6b15949
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@ -38,6 +38,7 @@ var
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ZStream2: array of array [0 .. 7] of z_stream;
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ZWinBits: Integer = Z_WINBITS;
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RefInst1, RefInst2: TArray<Pointer>;
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RLevel: Integer = R_LEVEL;
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CodecAvailable, CodecEnabled: TArray<Boolean>;
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Storage: TArray<TMemoryStream>;
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Scan2Pos: TArray<Integer>;
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@ -91,8 +92,7 @@ begin
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CodecEnabled[REFLATE_CODEC] := True;
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if Funcs^.GetParam(Command, X, 'l') <> '' then
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for I := Low(SOList) to High(SOList) do
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SOList[I][REFLATE_CODEC].Update
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([StrToInt(Funcs^.GetParam(Command, X, 'l'))], True);
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RLevel := StrToInt(Funcs^.GetParam(Command, X, 'l'));
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end
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else if (CompareText(S, ZlibCodecs[PREFLATE_CODEC]) = 0) and PreflateDLL.DLLLoaded
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then
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@ -143,8 +143,6 @@ begin
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for I := 11 to 99 do
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if I mod 10 <> 0 then
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Insert(I, Options, Length(Options));
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REFLATE_CODEC:
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Options := [R_LEVEL];
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end;
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if SOList[X, Y].Count = 0 then
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SOList[X, Y].Update(Options);
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@ -530,7 +528,7 @@ begin
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if StreamInfo^.Status = TStreamStatus.Predicted then
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L := GetBits(StreamInfo^.Option, 5, 7)
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else
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L := R_LEVEL;
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L := RLevel;
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if L > 9 then
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L := L div 10;
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L := EnsureRange(L, 1, 9);
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