xtool/contrib/FastMM4-AVX/FullDebugMode DLL/FastMM_FullDebugMode.deploy...

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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Condition="Exists('$(BDS)\bin\CodeGear.Deployment.targets')" Project="$(BDS)\bin\CodeGear.Deployment.targets"/>
<ProjectExtensions>
<ProjectFileVersion>12</ProjectFileVersion>
</ProjectExtensions>
<ItemGroup Condition="'$(Platform)'=='iOSDevice'"/>
<ItemGroup Condition="'$(Platform)'=='Android'"/>
<ItemGroup Condition="'$(Platform)'=='Win32'"/>
<ItemGroup Condition="'$(Platform)'=='OSX32'">
<DeployFile Include="libFastMM_FullDebugMode.dylib.rsm" Condition="'$(Config)'=='Debug'">
<RemoteDir>FastMM_FullDebugMode\</RemoteDir>
<RemoteName>libFastMM_FullDebugMode.dylib.rsm</RemoteName>
<Operation>1</Operation>
<LocalCommand/>
<RemoteCommand/>
</DeployFile>
<DeployFile Include="$(BDS)\Redist\osx32\libcgunwind.1.0.dylib">
<RemoteDir>FastMM_FullDebugMode\</RemoteDir>
<RemoteName>libcgunwind.1.0.dylib</RemoteName>
<Operation>1</Operation>
<LocalCommand/>
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</DeployFile>
<DeployFile Include="libFastMM_FullDebugMode.dylib" Condition="'$(Config)'=='Debug'">
<RemoteDir>FastMM_FullDebugMode\</RemoteDir>
<RemoteName>libFastMM_FullDebugMode.dylib</RemoteName>
<Operation>1</Operation>
<LocalCommand/>
<RemoteCommand/>
<Required>True</Required>
</DeployFile>
</ItemGroup>
<ItemGroup Condition="'$(Platform)'=='Win64'"/>
<ItemGroup Condition="'$(Platform)'=='iOSSimulator'">
<DeployFile Include="$(BDS)\Redist\osx32\libcgunwind.1.0.dylib">
<RemoteDir>FastMM_FullDebugMode.app\</RemoteDir>
<RemoteName>libcgunwind.1.0.dylib</RemoteName>
<Operation>0</Operation>
<LocalCommand/>
<RemoteCommand/>
</DeployFile>
</ItemGroup>
</Project>