mirror of
https://github.com/theitaliandeveloper/Perfect11.git
synced 2025-12-06 09:02:03 +00:00
bruh
This commit is contained in:
@@ -4,7 +4,7 @@ namespace Perfect11.Library
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{
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public class PowerShell
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{
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public string Execute(string command)
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public static string Execute(string command)
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{
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ProcessStartInfo psi = new ProcessStartInfo
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{
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@@ -20,14 +20,14 @@ namespace Perfect11.Library
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}
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public class Utilities
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{
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public bool IsWindows11()
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public static bool IsWindows11()
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{
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string buildNumber = (string)Registry.GetValue(
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@"HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion",
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"CurrentBuildNumber", null);
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return int.TryParse(buildNumber, out int build) && build >= 22000;
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}
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public Dictionary<string, List<IPlugin>> LoadTweaks(string path)
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public static Dictionary<string, List<IPlugin>> LoadTweaks(string path)
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{
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var categorizedPlugins = new Dictionary<string, List<IPlugin>>(StringComparer.OrdinalIgnoreCase);
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@@ -58,14 +58,14 @@ namespace Perfect11.Library
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return categorizedPlugins;
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}
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public bool IsAppsDarkMode()
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public static bool IsAppsDarkMode()
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{
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RegistryKey rk = Registry.CurrentUser.OpenSubKey("Software\\Microsoft\\Windows\\CurrentVersion\\Themes\\Personalize");
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int value = (int)rk.GetValue("AppsUseLightTheme");
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rk.Close();
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return value == 0;
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}
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public string EolApp(string app)
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public static string EolApp(string app)
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{
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try
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{
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@@ -115,12 +115,12 @@ namespace Perfect11.Library
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return $"Error: {ex.Message}";
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}
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}
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public string GetLanguageCode()
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public static string GetLanguageCode()
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{
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string languageCode = CultureInfo.CurrentUICulture.Name;
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return languageCode.ToLower();
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}
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public List<AppInfo> LoadApps(string resourceName)
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public static List<AppInfo> LoadApps(string resourceName)
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{
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var assembly = Assembly.GetExecutingAssembly();
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@@ -148,7 +148,7 @@ namespace Perfect11.Library
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}
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}
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}
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public string GetSystemArchitecture()
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public static string GetSystemArchitecture()
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{
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string arch = Environment.GetEnvironmentVariable("PROCESSOR_ARCHITECTURE");
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string archWow64 = Environment.GetEnvironmentVariable("PROCESSOR_ARCHITEW6432");
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@@ -58,7 +58,8 @@
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<ApplicationIcon>Simpleicons-Team-Simple-Windows-11.ico</ApplicationIcon>
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</PropertyGroup>
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<PropertyGroup>
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<StartupObject />
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<StartupObject>
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</StartupObject>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Microsoft.VisualBasic" />
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@@ -10,7 +10,7 @@ namespace Perfect11
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/// The main entry point for the application.
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/// </summary>
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[STAThread]
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void Main()
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static void Main()
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{
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Application.EnableVisualStyles();
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Application.SetCompatibleTextRenderingDefault(false);
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20
Perfect11/Properties/Resources.Designer.cs
generated
20
Perfect11/Properties/Resources.Designer.cs
generated
@@ -24,9 +24,9 @@ namespace Perfect11.Properties {
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Resources {
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private global::System.Resources.ResourceManager resourceMan;
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private static global::System.Resources.ResourceManager resourceMan;
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private global::System.Globalization.CultureInfo resourceCulture;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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@@ -36,7 +36,7 @@ namespace Perfect11.Properties {
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal global::System.Resources.ResourceManager ResourceManager {
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Perfect11.Properties.Resources", typeof(Resources).Assembly);
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@@ -51,7 +51,7 @@ namespace Perfect11.Properties {
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal global::System.Globalization.CultureInfo Culture {
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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@@ -66,7 +66,7 @@ namespace Perfect11.Properties {
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///[VL]
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///0.
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/// </summary>
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internal string EI_CFG {
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internal static string EI_CFG {
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get {
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return ResourceManager.GetString("EI_CFG", resourceCulture);
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}
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@@ -81,7 +81,7 @@ namespace Perfect11.Properties {
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/// <HideEULAPage>true</HideEULAPage>
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/// <HideOEMRegistrat [rest of string was truncated]";.
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/// </summary>
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internal string unattend_OOBEAutomate {
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internal static string unattend_OOBEAutomate {
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get {
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return ResourceManager.GetString("unattend_OOBEAutomate", resourceCulture);
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}
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@@ -108,7 +108,7 @@ namespace Perfect11.Properties {
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///Microsoft.Services.Store.Engagement
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///Microsoft.V [rest of string was truncated]";.
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/// </summary>
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internal string UWPSystemAppList {
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internal static string UWPSystemAppList {
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get {
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return ResourceManager.GetString("UWPSystemAppList", resourceCulture);
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}
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@@ -117,7 +117,7 @@ namespace Perfect11.Properties {
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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internal System.Drawing.Bitmap win11logo {
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internal static System.Drawing.Bitmap win11logo {
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get {
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object obj = ResourceManager.GetObject("win11logo", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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@@ -127,7 +127,7 @@ namespace Perfect11.Properties {
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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internal System.Drawing.Bitmap win11wallpaperdark {
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internal static System.Drawing.Bitmap win11wallpaperdark {
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get {
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object obj = ResourceManager.GetObject("win11wallpaperdark", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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@@ -137,7 +137,7 @@ namespace Perfect11.Properties {
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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internal System.Drawing.Bitmap win11wallpaperlight {
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internal static System.Drawing.Bitmap win11wallpaperlight {
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get {
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object obj = ResourceManager.GetObject("win11wallpaperlight", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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