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## How it works
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Basically, inside a file called `wuaueng.dll` there are two functions: [`IsDeviceServiceable(void)`](https://gist.github.com/zeffy/e5ec266952932bc905eb0cbc6ed72185) and [`IsCPUSupported(void)`](https://gist.github.com/zeffy/1a8f8984d2bec97ae24af63a76278694). `IsDeviceServiceable(void)` is essentially a wrapper around `IsCPUSupported(void)` that caches the result it recieves and recycles it on subsequent calls.
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Basically, inside a file called `wuaueng.dll` there are two functions: [`IsDeviceServiceable(void)`](https://gist.github.com/zeffy/e5ec266952932bc905eb0cbc6ed72185) and [`IsCPUSupported(void)`](https://gist.github.com/zeffy/1a8f8984d2bec97ae24af63a76278694). `IsDeviceServiceable(void)` is essentially a wrapper around `IsCPUSupported(void)` that caches the result it receives and recycles it on subsequent calls.
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My patch takes advantage of this result caching behavior by setting the "hasn't run once" value to `FALSE` and the cached result to `TRUE`.
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