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10 Commits

Author SHA1 Message Date
33bc3d76c6 Tris MiniMax 2025-12-04 09:36:41 +01:00
89421ac1c4 Labirinti 2025-12-01 10:50:34 +01:00
241fe7271f Ancora alberi 2025-11-20 09:41:46 +01:00
c6a896f0e2 Alberi 2025-11-20 09:35:03 +01:00
80c5ea412e Livelli 2025-11-20 09:34:50 +01:00
16f1d7af9e Alberi 2025-11-20 09:29:02 +01:00
ce29e454cc Verifica 2025-11-14 09:35:30 +01:00
70e46cc65c Caccia alla Talpa 2025-11-13 17:08:32 +01:00
cc9f2f7ebf Prova 2025-11-13 09:26:45 +01:00
theitaliandeveloper
3054032532 Nuovi progetti 2025-11-13 09:24:57 +01:00
61 changed files with 2218 additions and 0 deletions

30
Alberi1/.gitignore vendored Normal file
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### IntelliJ IDEA ###
out/
!**/src/main/**/out/
!**/src/test/**/out/
.kotlin
### Eclipse ###
.apt_generated
.classpath
.factorypath
.project
.settings
.springBeans
.sts4-cache
bin/
!**/src/main/**/bin/
!**/src/test/**/bin/
### NetBeans ###
/nbproject/private/
/nbbuild/
/dist/
/nbdist/
/.nb-gradle/
### VS Code ###
.vscode/
### Mac OS ###
.DS_Store

8
Alberi1/.idea/.gitignore generated vendored Normal file
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# Default ignored files
/shelf/
/workspace.xml
# Editor-based HTTP Client requests
/httpRequests/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml

6
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectRootManager" version="2" languageLevel="JDK_17" default="true" project-jdk-name="17" project-jdk-type="JavaSDK">
<output url="file://$PROJECT_DIR$/out" />
</component>
</project>

8
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectModuleManager">
<modules>
<module fileurl="file://$PROJECT_DIR$/Alberi1.iml" filepath="$PROJECT_DIR$/Alberi1.iml" />
</modules>
</component>
</project>

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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="$PROJECT_DIR$/.." vcs="Git" />
</component>
</project>

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Alberi1/Alberi1.iml Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<module type="JAVA_MODULE" version="4">
<component name="NewModuleRootManager" inherit-compiler-output="true">
<exclude-output />
<content url="file://$MODULE_DIR$">
<sourceFolder url="file://$MODULE_DIR$/src" isTestSource="false" />
</content>
<orderEntry type="inheritedJdk" />
<orderEntry type="sourceFolder" forTests="false" />
</component>
</module>

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import static java.lang.Math.max;
class Nodo{
static java.util.Random rnd = new java.util.Random();
int dato;
Nodo left, right;
public Nodo(int dato, Nodo left, Nodo right) {
this.dato = dato;
this.left = left;
this.right = right;
}
static void stampa(Nodo n, int livello, String lr) {
if(n==null) return;
for(int i=0;i<livello-1;i++)
System.out.print("\t");
if(livello!=0) System.out.print("+------->");
System.out.println(n.dato+lr);
stampa(n.left, livello+1,"L");
stampa(n.right, livello+1,"R");
}
/*
0) fissate l'intestazione della funzione e
pensate che esista già e che funzioni
1) caso base, trovare un caso in cui la risposta
è ovvia e non serve computazione
2) cosa fare col dato attuale e cosa fare con i rimanenti
*/
static int somma(Nodo albero) {
if(albero==null) return 0;
return albero.dato+somma(albero.left)+somma(albero.right);
}
static int conta(Nodo albero) {//conta quanti sono i nodi
if(albero==null) return 0;
return 1+conta(albero.left)+conta(albero.right);
}
static int contaFoglie(Nodo albero) {//conta quanti sono le foglie (nodi senza figli)
if(albero==null) return 0;
if (albero.left == null && albero.right == null) {
return 1;
} else {
return contaFoglie(albero.left) + contaFoglie(albero.right);
}
}
static Nodo insOrd(int val, Nodo albero) { //Inserimento ordinato
if(albero==null) return new Nodo(val, null, null);
if(val>albero.dato) return
new Nodo(albero.dato, albero.left, insOrd(val, albero.right));
return new Nodo(albero.dato, insOrd(val, albero.left), albero.right);
}
static boolean trova(Nodo albero, int valore) { //Trova un valore
if(albero==null) return false;
else if(albero.dato==valore) return true;
else return trova(albero.left, valore) || trova(albero.right, valore);
}
static String valoriNelLivello(Nodo albero, int livello){ //Trova un valore in un livello
if(albero==null) return "";
else if(livello==0) return albero.dato + " ";
else return valoriNelLivello(albero.left, livello-1) + valoriNelLivello(albero.right, livello-1);
}
static int altezza(Nodo albero){ //Trova l'altezza dell'albero
if(albero==null) return 0;
else if (albero.left == null && albero.right == null) return 1;
return 1 + max(altezza(albero.left), altezza(albero.right));
}
static boolean uguali(Nodo a, Nodo b) { //Controlla che i due alberi siano uguali
if (a == null && b == null) return true;
if (a == null || b == null) return false;
if (a.dato != b.dato) return false;
return uguali(a.left, b.left) && uguali(a.right, b.right);
}
static int profondita(Nodo albero, int val) { //Restituisce la profondità massima
if(albero==null) return -1;
else if(albero.left == null && albero.right == null && albero.dato != val) return -1;
else if(albero.dato == val) return 1;
int pl = profondita(albero.left,val);
int pr = profondita(albero.right,val);
int m = max(pl, pr);
if (m == -1) return -1;
return 1 + m;
}
static int contaFiglio(Nodo albero) { //Conta i nodi che hanno un solo figlio
int count = 0;
if(albero==null) return count;
else if ((albero.left == null && albero.right != null) || (albero.left != null && albero.right == null)) count = 1;
return count + contaFiglio(albero.left) + contaFiglio(albero.right);
}
static int contaNelLivello(Nodo albero, int livello) { //Conta i nodi nel livello
if(albero==null) return 0;
else if (livello == 0) return 1;
return contaNelLivello(albero.left, livello-1) + contaNelLivello(albero.right, livello-1);
}
static Nodo crea(int altezza) { //Crea un albero con altezza determinata
if (altezza == 0) return null;
else if (altezza == 1) return new Nodo(rnd.nextInt(41) + 10,null,null);
Nodo left = crea(altezza - 1);
Nodo right = crea(altezza - 1);
return new Nodo(rnd.nextInt(41) + 10, left, right);
}
}
public class Main {
public static void main(String[] args) {
Nodo n1 = new Nodo(10, null, null);
Nodo n2 = new Nodo(5, null, null);
Nodo n3 = new Nodo(30, null, null);
n1.left = n2;
n1.right = n3;
// Nodo.stampa(n1,0);
Nodo n4 = Nodo.insOrd(23, n1);
n4 = Nodo.insOrd(1, n4);
Nodo.stampa(n4,0,"");
System.out.println("Nodi: " + Nodo.conta(n4));
System.out.println("Foglie: " + Nodo.contaFoglie(n4));
System.out.println("Somma: " + Nodo.somma(n4));
System.out.println("Trovato 24? " + Nodo.trova(n4,24));
}
}

30
CacciaLaTalpa/.gitignore vendored Normal file
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### IntelliJ IDEA ###
out/
!**/src/main/**/out/
!**/src/test/**/out/
.kotlin
### Eclipse ###
.apt_generated
.classpath
.factorypath
.project
.settings
.springBeans
.sts4-cache
bin/
!**/src/main/**/bin/
!**/src/test/**/bin/
### NetBeans ###
/nbproject/private/
/nbbuild/
/dist/
/nbdist/
/.nb-gradle/
### VS Code ###
.vscode/
### Mac OS ###
.DS_Store

8
CacciaLaTalpa/.idea/.gitignore generated vendored Normal file
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# Default ignored files
/shelf/
/workspace.xml
# Editor-based HTTP Client requests
/httpRequests/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml

6
CacciaLaTalpa/.idea/misc.xml generated Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectRootManager" version="2" languageLevel="JDK_25" default="true" project-jdk-name="25" project-jdk-type="JavaSDK">
<output url="file://$PROJECT_DIR$/out" />
</component>
</project>

8
CacciaLaTalpa/.idea/modules.xml generated Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectModuleManager">
<modules>
<module fileurl="file://$PROJECT_DIR$/CacciaLaTalpa.iml" filepath="$PROJECT_DIR$/CacciaLaTalpa.iml" />
</modules>
</component>
</project>

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<?xml version="1.0" encoding="UTF-8"?>
<module type="JAVA_MODULE" version="4">
<component name="NewModuleRootManager" inherit-compiler-output="true">
<exclude-output />
<content url="file://$MODULE_DIR$">
<sourceFolder url="file://$MODULE_DIR$/src" isTestSource="false" />
</content>
<orderEntry type="inheritedJdk" />
<orderEntry type="sourceFolder" forTests="false" />
</component>
</module>

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import javax.swing.*; // Importa componenti GUI (JFrame, JButton, JLabel, ecc.)
import java.awt.*; // Importa layout e colori (BorderLayout, GridLayout, Color)
import java.awt.event.*; // Importa gestione eventi (ActionListener, ActionEvent)
import java.util.Random; // Importa classe per numeri casuali
// Classe principale che estende JFrame (la finestra dell'applicazione)
public class CacciaAllaTalpa extends JFrame {
// === COSTANTI ===
private static final int NUM_BUCHI = 6; // Numero totale di buchi
private static int TEMPO_TALPA = 2000; // Millisecondi che la talpa rimane visibile
// === COMPONENTI GUI ===
private JButton[] buchi; // Array di 6 bottoni che rappresentano i buchi
private JLabel lblPunteggio; // Etichetta per mostrare il punteggio
private JLabel lblVite; // Etichetta per mostrare le vite rimaste
// === VARIABILI DI GIOCO ===
private int punteggio = 0; // Punteggio corrente del giocatore
private int vite = 5; // Vite rimanenti (inizi con 5)
private int posizioneCorrente = -1; // Indice del buco dove si trova la talpa (-1 = nessuna talpa)
private Timer timerTalpa; // Timer per spostare la talpa ogni 2 secondi
private Random random; // Generatore di numeri casuali
private boolean giocoAttivo = true; // Flag per sapere se il gioco è in corso
// === COSTRUTTORE ===
// Qui viene inizializzata tutta l'interfaccia grafica
public CacciaAllaTalpa() {
// Imposta il titolo della finestra
setTitle("Caccia alla Talpa");
// Chiudi l'applicazione quando chiudi la finestra
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
// BorderLayout: divide la finestra in 5 zone (NORTH, SOUTH, EAST, WEST, CENTER)
// I numeri (10, 10) sono gli spazi orizzontali e verticali tra le zone
setLayout(new BorderLayout(10, 10));
// Impedisci il ridimensionamento della finestra
setResizable(false);
// Inizializza il generatore di numeri casuali
random = new Random();
// === PANNELLO SUPERIORE (Punteggio e Vite) ===
// GridLayout(1, 2): 1 riga, 2 colonne
// 20 = spazio orizzontale tra le colonne, 0 = nessuno spazio verticale
JPanel panelInfo = new JPanel(new GridLayout(1, 2, 20, 0));
// BorderFactory.createEmptyBorder(top, left, bottom, right)
// Crea un margine interno di 15 pixel su tutti i lati
panelInfo.setBorder(BorderFactory.createEmptyBorder(15, 15, 15, 15));
// Colore verde per il pannello superiore
panelInfo.setBackground(new Color(34, 139, 34));
// === LABEL PUNTEGGIO ===
lblPunteggio = new JLabel("Punteggio: 0", SwingConstants.CENTER);
lblPunteggio.setFont(new Font("Arial", Font.BOLD, 20)); // Font grande e grassetto
lblPunteggio.setForeground(Color.WHITE); // Testo bianco
// === LABEL VITE ===
lblVite = new JLabel("Vite: 5", SwingConstants.CENTER);
lblVite.setFont(new Font("Arial", Font.BOLD, 20));
lblVite.setForeground(Color.WHITE);
// Aggiungi le due label al pannello
panelInfo.add(lblPunteggio);
panelInfo.add(lblVite);
// === PANNELLO CENTRALE (I 6 buchi) ===
// GridLayout(2, 3): 2 righe, 3 colonne = 6 celle totali
// 15, 15 = spazi tra le celle (orizzontale, verticale)
JPanel panelBuchi = new JPanel(new GridLayout(2, 3, 15, 15));
panelBuchi.setBorder(BorderFactory.createEmptyBorder(20, 20, 20, 20));
panelBuchi.setBackground(new Color(139, 69, 19)); // Colore marrone (terra)
// Crea l'array di 6 bottoni
buchi = new JButton[NUM_BUCHI];
// Ciclo per creare tutti i 6 buchi
for (int i = 0; i < NUM_BUCHI; i++) {
// IMPORTANTE: final per usare 'i' dentro la lambda
final int index = i;
// Crea un nuovo bottone
buchi[i] = new JButton();
// Imposta dimensione fissa del bottone (120x120 pixel)
buchi[i].setPreferredSize(new Dimension(120, 120));
// Font grande per l'emoji della talpa
buchi[i].setFont(new Font("Arial", Font.BOLD, 40));
// Colore di sfondo marrone scuro
buchi[i].setBackground(new Color(101, 67, 33));
// Rimuovi il bordo tratteggiato quando il bottone ha il focus
buchi[i].setFocusPainted(false);
// Bordo nero spesso 3 pixel attorno al bottone
buchi[i].setBorder(BorderFactory.createLineBorder(Color.BLACK, 3));
// === EVENT LISTENER ===
// Quando clicchi il bottone, chiama clickBuco(index)
// 'e' è l'evento (ActionEvent) che contiene info sul click
buchi[i].addActionListener(e -> clickBuco(index));
// Aggiungi il bottone al pannello
panelBuchi.add(buchi[i]);
}
// === AGGIUNGI I PANNELLI ALLA FINESTRA ===
// BorderLayout.NORTH = zona superiore
add(panelInfo, BorderLayout.NORTH);
// BorderLayout.CENTER = zona centrale (prende tutto lo spazio rimanente)
add(panelBuchi, BorderLayout.CENTER);
// pack() ridimensiona la finestra per contenere tutti i componenti
pack();
// Centra la finestra sullo schermo (null = centro dello schermo)
setLocationRelativeTo(null);
// === TIMER PRINCIPALE ===
// Timer che ogni 2 secondi (TEMPO_TALPA) chiama spostaOPerdiVita()
// 'e' è l'ActionEvent generato dal timer
timerTalpa = new Timer(TEMPO_TALPA, e -> spostaOPerdiVita());
// === AVVIO DEL GIOCO ===
// Timer che aspetta 1 secondo prima di iniziare il gioco
Timer startTimer = new Timer(1000, e -> {
mostraTalpa(); // Mostra la prima talpa
timerTalpa.start(); // Avvia il timer principale
});
startTimer.setRepeats(false); // Esegui solo una volta
startTimer.start(); // Avvia questo timer
}
// === METODO: MOSTRA LA TALPA ===
// Questo metodo nasconde la talpa precedente e la mostra in una nuova posizione casuale
private void mostraTalpa() {
// Se il gioco non è attivo, esci subito dal metodo
if (!giocoAttivo) return;
// Nascondi la talpa dalla posizione precedente
if (posizioneCorrente >= 0) {
buchi[posizioneCorrente].setText(""); // Rimuovi l'emoji
// Ripristina il colore originale del buco
buchi[posizioneCorrente].setBackground(new Color(101, 67, 33));
}
// Genera una nuova posizione casuale (da 0 a 5)
posizioneCorrente = random.nextInt(NUM_BUCHI);
// Mostra la talpa nella nuova posizione
buchi[posizioneCorrente].setText("🐭"); // Emoji della talpa
// Schiarisci leggermente il colore per evidenziare la talpa
buchi[posizioneCorrente].setBackground(new Color(139, 90, 43));
}
// === METODO: GESTIONE CLICK SU UN BUCO ===
// Parametro: index = quale buco è stato cliccato (da 0 a 5)
private void clickBuco(int index) {
// Se il gioco non è attivo, non fare nulla
if (!giocoAttivo) return;
// Controlla se hai cliccato sul buco giusto (dove c'è la talpa)
if (index == posizioneCorrente) {
// === HAI COLPITO LA TALPA! ===
punteggio++; // Incrementa il punteggio
// Aggiorna la label del punteggio
lblPunteggio.setText("Punteggio: " + punteggio);
// Feedback visivo: colora di verde il buco
buchi[index].setBackground(Color.GREEN);
// Resetta il timer principale (ricomincia il conto di 2 secondi)
timerTalpa.restart();
// Timer per mostrare subito una nuova talpa dopo 200ms
// Questo da il tempo di vedere il verde prima che la talpa si sposti
Timer feedbackTimer = new Timer(200, e -> mostraTalpa());
feedbackTimer.setRepeats(false); // Esegui una sola volta
feedbackTimer.start();
} else {
// === HAI MANCATO! ===
// Feedback visivo: colora di rosso il buco sbagliato
buchi[index].setBackground(Color.RED);
// Timer per ripristinare il colore originale dopo 300ms
Timer resetColor = new Timer(300, e ->
buchi[index].setBackground(new Color(101, 67, 33)));
resetColor.setRepeats(false);
resetColor.start();
}
}
// === METODO: SPOSTA LA TALPA O PERDI UNA VITA ===
// Questo metodo viene chiamato dal timer ogni 2 secondi
private void spostaOPerdiVita() {
if (!giocoAttivo) return;
// Se arrivi qui, significa che i 2 secondi sono passati
// e il giocatore NON ha cliccato sulla talpa
vite--; // Perdi una vita
// Aggiorna la label delle vite
lblVite.setText("Vite: " + vite);
// Controlla se hai finito le vite
if (vite <= 0) {
fineGioco(); // Game Over
} else {
mostraTalpa(); // Mostra la talpa in una nuova posizione
}
}
// === METODO: FINE DEL GIOCO ===
private void fineGioco() {
giocoAttivo = false; // Ferma il gioco
timerTalpa.stop(); // Ferma il timer principale
// Nascondi l'ultima talpa
if (posizioneCorrente >= 0) {
buchi[posizioneCorrente].setText("");
buchi[posizioneCorrente].setBackground(new Color(101, 67, 33));
}
// Mostra un dialog con il punteggio finale
// JOptionPane.showConfirmDialog mostra una finestra con bottoni SI/NO
int scelta = JOptionPane.showConfirmDialog(
this, // Finestra padre
"Game Over!\nPunteggio finale: " + punteggio + "\n\nVuoi giocare ancora?",
"Fine Gioco", // Titolo del dialog
JOptionPane.YES_NO_OPTION // Tipo di bottoni
);
// Controlla quale bottone ha cliccato l'utente
if (scelta == JOptionPane.YES_OPTION) {
resetGioco(); // Ricomincia il gioco
} else {
System.exit(0); // Chiudi l'applicazione
}
}
// === METODO: RESET DEL GIOCO ===
// Ripristina tutte le variabili e ricomincia una nuova partita
private void resetGioco() {
// Azzera le variabili di gioco
punteggio = 0;
vite = 5;
posizioneCorrente = -1;
giocoAttivo = true;
// Aggiorna le label
lblPunteggio.setText("Punteggio: 0");
lblVite.setText("Vite: 5");
// Ripulisci tutti i buchi
for (JButton buco : buchi) {
buco.setText(""); // Rimuovi eventuali talpe
buco.setBackground(new Color(101, 67, 33)); // Colore originale
}
// Aspetta 1 secondo e poi riavvia il gioco
Timer startTimer = new Timer(500, e -> {
mostraTalpa(); // Mostra la prima talpa
timerTalpa.restart(); // Riavvia il timer principale
});
startTimer.setRepeats(false);
startTimer.start();
}
// === METODO MAIN ===
// Punto di ingresso del programma
public static void main(String[] args) {
// SwingUtilities.invokeLater() esegue il codice nel thread della GUI
// È la best practice per creare interfacce Swing
SwingUtilities.invokeLater(() -> {
// Crea una nuova istanza del gioco
CacciaAllaTalpa gioco = new CacciaAllaTalpa();
// Rendi visibile la finestra
gioco.setVisible(true);
});
}
}

30
DisegnoPazzo/.gitignore vendored Normal file
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### IntelliJ IDEA ###
out/
!**/src/main/**/out/
!**/src/test/**/out/
.kotlin
### Eclipse ###
.apt_generated
.classpath
.factorypath
.project
.settings
.springBeans
.sts4-cache
bin/
!**/src/main/**/bin/
!**/src/test/**/bin/
### NetBeans ###
/nbproject/private/
/nbbuild/
/dist/
/nbdist/
/.nb-gradle/
### VS Code ###
.vscode/
### Mac OS ###
.DS_Store

8
DisegnoPazzo/.idea/.gitignore generated vendored Normal file
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# Default ignored files
/shelf/
/workspace.xml
# Editor-based HTTP Client requests
/httpRequests/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml

6
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectRootManager" version="2" languageLevel="JDK_25" default="true" project-jdk-name="25" project-jdk-type="JavaSDK">
<output url="file://$PROJECT_DIR$/out" />
</component>
</project>

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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectModuleManager">
<modules>
<module fileurl="file://$PROJECT_DIR$/DisegnoPazzo.iml" filepath="$PROJECT_DIR$/DisegnoPazzo.iml" />
</modules>
</component>
</project>

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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="$PROJECT_DIR$/.." vcs="Git" />
</component>
</project>

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<?xml version="1.0" encoding="UTF-8"?>
<module type="JAVA_MODULE" version="4">
<component name="NewModuleRootManager" inherit-compiler-output="true">
<exclude-output />
<content url="file://$MODULE_DIR$">
<sourceFolder url="file://$MODULE_DIR$/src" isTestSource="false" />
</content>
<orderEntry type="inheritedJdk" />
<orderEntry type="sourceFolder" forTests="false" />
</component>
</module>

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import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.awt.geom.Ellipse2D;
public class CerchioTrascinabile extends JFrame {
public CerchioTrascinabile() {
setTitle("Cerchio Trascinabile");
setSize(600, 500);
setLayout(null);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setLocationRelativeTo(null);
PannelloCerchio pannello = new PannelloCerchio();
JButton btnCancella = new JButton("Cancella");
btnCancella.addActionListener(e -> pannello.cancellaCerchio());
JPanel bottomPanel = new JPanel();
bottomPanel.add(btnCancella);
setLayout(new BorderLayout());
add(pannello, BorderLayout.CENTER);
add(bottomPanel, BorderLayout.SOUTH);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(() -> {
new CerchioTrascinabile().setVisible(true);
});
}
}
class PannelloCerchio extends JPanel {
private Cerchio cerchio;
private boolean dragging = false;
public PannelloCerchio() {
setBackground(Color.WHITE);
addMouseListener(new MouseAdapter() {
@Override
public void mousePressed(MouseEvent e) {
if (cerchio == null) {
cerchio = new Cerchio(e.getX(), e.getY());
repaint();
} else if (cerchio.contiene(e.getX(), e.getY())) {
dragging = true;
}
}
@Override
public void mouseReleased(MouseEvent e) {
dragging = false;
}
});
addMouseMotionListener(new MouseMotionAdapter() {
@Override
public void mouseDragged(MouseEvent e) {
if (dragging && cerchio != null) {
cerchio.muovi(e.getX(), e.getY());
repaint();
}
}
});
}
public void cancellaCerchio() {
cerchio = null;
repaint();
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
if (cerchio != null) {
Graphics2D g2d = (Graphics2D) g;
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
cerchio.disegna(g2d);
}
}
}
class Cerchio {
private int x, y;
private static final int RAGGIO = 40;
public Cerchio(int x, int y) {
this.x = x;
this.y = y;
}
public void muovi(int nuovoX, int nuovoY) {
this.x = nuovoX;
this.y = nuovoY;
}
public boolean contiene(int px, int py) {
int dx = px - x;
int dy = py - y;
return dx * dx + dy * dy <= RAGGIO * RAGGIO;
}
public void disegna(Graphics2D g2d) {
g2d.setColor(new Color(70, 130, 180));
g2d.fillOval(x - RAGGIO, y - RAGGIO, RAGGIO * 2, RAGGIO * 2);
g2d.setColor(new Color(30, 90, 140));
g2d.setStroke(new BasicStroke(2));
g2d.drawOval(x - RAGGIO, y - RAGGIO, RAGGIO * 2, RAGGIO * 2);
}
}

30
LabirintoGUI/.gitignore vendored Normal file
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### IntelliJ IDEA ###
out/
!**/src/main/**/out/
!**/src/test/**/out/
.kotlin
### Eclipse ###
.apt_generated
.classpath
.factorypath
.project
.settings
.springBeans
.sts4-cache
bin/
!**/src/main/**/bin/
!**/src/test/**/bin/
### NetBeans ###
/nbproject/private/
/nbbuild/
/dist/
/nbdist/
/.nb-gradle/
### VS Code ###
.vscode/
### Mac OS ###
.DS_Store

8
LabirintoGUI/.idea/.gitignore generated vendored Normal file
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# Default ignored files
/shelf/
/workspace.xml
# Editor-based HTTP Client requests
/httpRequests/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml

6
LabirintoGUI/.idea/misc.xml generated Normal file
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@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectRootManager" version="2" languageLevel="JDK_17" default="true" project-jdk-name="17" project-jdk-type="JavaSDK">
<output url="file://$PROJECT_DIR$/out" />
</component>
</project>

8
LabirintoGUI/.idea/modules.xml generated Normal file
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@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectModuleManager">
<modules>
<module fileurl="file://$PROJECT_DIR$/LabirintoGUI.iml" filepath="$PROJECT_DIR$/LabirintoGUI.iml" />
</modules>
</component>
</project>

6
LabirintoGUI/.idea/vcs.xml generated Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="$PROJECT_DIR$/.." vcs="Git" />
</component>
</project>

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<?xml version="1.0" encoding="UTF-8"?>
<module type="JAVA_MODULE" version="4">
<component name="NewModuleRootManager" inherit-compiler-output="true">
<exclude-output />
<content url="file://$MODULE_DIR$">
<sourceFolder url="file://$MODULE_DIR$/src" isTestSource="false" />
</content>
<orderEntry type="inheritedJdk" />
<orderEntry type="sourceFolder" forTests="false" />
</component>
</module>

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import javax.swing.*;
import javax.swing.Timer;
import java.awt.*;
import java.awt.event.*;
import java.util.*;
public class MazeGame extends JFrame {
private static final int ROWS = 21;
private static final int COLS = 31;
private static final int CELL_SIZE = 25;
private static final int WALL = 0;
private static final int PATH = 1;
private static final int END = 3;
private static final int PLAYER = 4;
private final int[][] maze;
private int playerRow, playerCol;
private int endRow, endCol;
private MazePanel mazePanel;
private JLabel statusLabel;
private JLabel movesLabel;
private int moveCount = 0;
public MazeGame() {
setTitle("Gioco del Labirinto");
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setResizable(false);
maze = new int[ROWS][COLS];
generateMaze();
setupUI();
pack();
setLocationRelativeTo(null);
setVisible(true);
}
private void setupUI() {
setLayout(new BorderLayout());
// Panel superiore con informazioni
JPanel topPanel = new JPanel(new GridLayout(2, 1));
topPanel.setBackground(new Color(44, 62, 80));
topPanel.setBorder(BorderFactory.createEmptyBorder(10, 10, 10, 10));
statusLabel = new JLabel("Raggiungi la bandiera! Usa le frecce per muoverti", SwingConstants.CENTER);
statusLabel.setFont(new Font("Arial", Font.BOLD, 16));
statusLabel.setForeground(Color.WHITE);
movesLabel = new JLabel("Mosse: 0", SwingConstants.CENTER);
movesLabel.setFont(new Font("Arial", Font.PLAIN, 14));
movesLabel.setForeground(new Color(52, 152, 219));
topPanel.add(statusLabel);
topPanel.add(movesLabel);
// Panel del labirinto
mazePanel = new MazePanel();
mazePanel.setFocusable(true);
mazePanel.addKeyListener(new KeyAdapter() {
@Override
public void keyPressed(KeyEvent e) {
handleKeyPress(e.getKeyCode());
}
});
// Panel inferiore con pulsanti
JPanel bottomPanel = new JPanel();
bottomPanel.setBackground(new Color(44, 62, 80));
bottomPanel.setBorder(BorderFactory.createEmptyBorder(10, 10, 10, 10));
JButton newGameButton = new JButton("Nuovo Gioco");
newGameButton.setFont(new Font("Arial", Font.BOLD, 14));
newGameButton.setBackground(new Color(46, 204, 113));
newGameButton.setForeground(Color.WHITE);
newGameButton.setFocusPainted(false);
newGameButton.addActionListener(e -> newGame());
bottomPanel.add(newGameButton);
add(topPanel, BorderLayout.NORTH);
add(mazePanel, BorderLayout.CENTER);
add(bottomPanel, BorderLayout.SOUTH);
}
private void generateMaze() {
// Inizializza con muri
for (int i = 0; i < ROWS; i++) {
for (int j = 0; j < COLS; j++) {
maze[i][j] = WALL;
}
}
// Genera percorsi usando DFS
Random rand = new Random();
Stack<int[]> stack = new Stack<>();
int startRow = 1;
int startCol = 1;
maze[startRow][startCol] = PATH;
stack.push(new int[]{startRow, startCol});
int[][] directions = {{-2, 0}, {2, 0}, {0, -2}, {0, 2}};
while (!stack.isEmpty()) {
int[] current = stack.peek();
int row = current[0];
int col = current[1];
java.util.List<int[]> neighbors = new ArrayList<>();
for (int[] dir : directions) {
int newRow = row + dir[0];
int newCol = col + dir[1];
if (newRow > 0 && newRow < ROWS - 1 &&
newCol > 0 && newCol < COLS - 1 &&
maze[newRow][newCol] == WALL) {
neighbors.add(new int[]{newRow, newCol, row + dir[0]/2, col + dir[1]/2});
}
}
if (!neighbors.isEmpty()) {
int[] next = neighbors.get(rand.nextInt(neighbors.size()));
maze[next[2]][next[3]] = PATH;
maze[next[0]][next[1]] = PATH;
stack.push(new int[]{next[0], next[1]});
} else {
stack.pop();
}
}
// Posiziona giocatore e fine
playerRow = 1;
playerCol = 1;
endRow = ROWS - 2;
endCol = COLS - 2;
maze[playerRow][playerCol] = PLAYER;
maze[endRow][endCol] = END;
}
private void handleKeyPress(int keyCode) {
int newRow = playerRow;
int newCol = playerCol;
switch (keyCode) {
case KeyEvent.VK_UP:
newRow--;
break;
case KeyEvent.VK_DOWN:
newRow++;
break;
case KeyEvent.VK_LEFT:
newCol--;
break;
case KeyEvent.VK_RIGHT:
newCol++;
break;
default:
return;
}
// Verifica se la mossa è valida
if (newRow >= 0 && newRow < ROWS && newCol >= 0 && newCol < COLS) {
if (maze[newRow][newCol] != WALL) {
// Muovi il giocatore
maze[playerRow][playerCol] = PATH;
playerRow = newRow;
playerCol = newCol;
// Verifica se ha raggiunto la fine
if (playerRow == endRow && playerCol == endCol) {
maze[playerRow][playerCol] = PLAYER;
mazePanel.repaint();
showVictory();
} else {
maze[playerRow][playerCol] = PLAYER;
moveCount++;
movesLabel.setText("Mosse: " + moveCount);
mazePanel.repaint();
}
}
}
}
private void showVictory() {
statusLabel.setText("🎉 Complimenti! Hai vinto in " + moveCount + " mosse! 🎉");
statusLabel.setForeground(new Color(46, 204, 113));
Timer timer = new Timer(3000, e -> {
int choice = JOptionPane.showConfirmDialog(
this,
"Hai completato il labirinto in " + moveCount + " mosse!\nVuoi giocare di nuovo?",
"Vittoria!",
JOptionPane.YES_NO_OPTION,
JOptionPane.INFORMATION_MESSAGE
);
if (choice == JOptionPane.YES_OPTION) {
newGame();
}
});
timer.setRepeats(false);
timer.start();
}
private void newGame() {
moveCount = 0;
movesLabel.setText("Mosse: 0");
statusLabel.setText("Raggiungi la bandiera! Usa le frecce per muoverti");
statusLabel.setForeground(Color.WHITE);
generateMaze();
mazePanel.repaint();
mazePanel.requestFocusInWindow();
}
class MazePanel extends JPanel {
public MazePanel() {
setPreferredSize(new Dimension(COLS * CELL_SIZE, ROWS * CELL_SIZE));
setBackground(Color.BLACK);
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
for (int i = 0; i < ROWS; i++) {
for (int j = 0; j < COLS; j++) {
int x = j * CELL_SIZE;
int y = i * CELL_SIZE;
switch (maze[i][j]) {
case WALL:
g2d.setColor(new Color(52, 73, 94));
g2d.fillRect(x, y, CELL_SIZE, CELL_SIZE);
g2d.setColor(new Color(44, 62, 80));
g2d.drawRect(x, y, CELL_SIZE, CELL_SIZE);
break;
case PATH:
g2d.setColor(new Color(236, 240, 241));
g2d.fillRect(x, y, CELL_SIZE, CELL_SIZE);
break;
case END:
g2d.setColor(new Color(236, 240, 241));
g2d.fillRect(x, y, CELL_SIZE, CELL_SIZE);
// Bandiera
g2d.setColor(new Color(231, 76, 60));
g2d.fillRect(x + 10, y + 5, 10, 8);
g2d.setColor(new Color(52, 73, 94));
g2d.fillRect(x + 9, y + 5, 2, 15);
break;
case PLAYER:
g2d.setColor(new Color(236, 240, 241));
g2d.fillRect(x, y, CELL_SIZE, CELL_SIZE);
// Giocatore (cerchio)
g2d.setColor(new Color(52, 152, 219));
g2d.fillOval(x + 5, y + 5, CELL_SIZE - 10, CELL_SIZE - 10);
g2d.setColor(Color.WHITE);
g2d.fillOval(x + 10, y + 8, 4, 4);
g2d.fillOval(x + CELL_SIZE - 14, y + 8, 4, 4);
break;
}
}
}
}
}
public static void main(String[] args) {
SwingUtilities.invokeLater(MazeGame::new);
}
}

30
LabirintoTest/.gitignore vendored Normal file
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@@ -0,0 +1,30 @@
### IntelliJ IDEA ###
out/
!**/src/main/**/out/
!**/src/test/**/out/
.kotlin
### Eclipse ###
.apt_generated
.classpath
.factorypath
.project
.settings
.springBeans
.sts4-cache
bin/
!**/src/main/**/bin/
!**/src/test/**/bin/
### NetBeans ###
/nbproject/private/
/nbbuild/
/dist/
/nbdist/
/.nb-gradle/
### VS Code ###
.vscode/
### Mac OS ###
.DS_Store

8
LabirintoTest/.idea/.gitignore generated vendored Normal file
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@@ -0,0 +1,8 @@
# Default ignored files
/shelf/
/workspace.xml
# Editor-based HTTP Client requests
/httpRequests/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml

6
LabirintoTest/.idea/misc.xml generated Normal file
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@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectRootManager" version="2" languageLevel="JDK_17" default="true" project-jdk-name="17" project-jdk-type="JavaSDK">
<output url="file://$PROJECT_DIR$/out" />
</component>
</project>

8
LabirintoTest/.idea/modules.xml generated Normal file
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@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectModuleManager">
<modules>
<module fileurl="file://$PROJECT_DIR$/LabirintoTest.iml" filepath="$PROJECT_DIR$/LabirintoTest.iml" />
</modules>
</component>
</project>

6
LabirintoTest/.idea/vcs.xml generated Normal file
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@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="$PROJECT_DIR$/.." vcs="Git" />
</component>
</project>

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@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="UTF-8"?>
<module type="JAVA_MODULE" version="4">
<component name="NewModuleRootManager" inherit-compiler-output="true">
<exclude-output />
<content url="file://$MODULE_DIR$">
<sourceFolder url="file://$MODULE_DIR$/src" isTestSource="false" />
</content>
<orderEntry type="inheritedJdk" />
<orderEntry type="sourceFolder" forTests="false" />
</component>
</module>

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import java.util.*;
public class MazeSolver {
private static final int ROWS = 15;
private static final int COLS = 25;
private static final char WALL = '█';
private static final char PATH = ' ';
private static final char START = 'S';
private static final char END = 'E';
private static final char SOLUTION = '·';
private char[][] maze;
private boolean[][] visited;
private int startRow, startCol, endRow, endCol;
public MazeSolver() {
maze = new char[ROWS][COLS];
visited = new boolean[ROWS][COLS];
generateMaze();
}
private void generateMaze() {
for (int i = 0; i < ROWS; i++) {
for (int j = 0; j < COLS; j++) {
maze[i][j] = WALL;
}
}
Random rand = new Random();
Stack<int[]> stack = new Stack<>();
startRow = 1;
startCol = 1;
maze[startRow][startCol] = PATH;
stack.push(new int[]{startRow, startCol});
int[][] directions = {{-2, 0}, {2, 0}, {0, -2}, {0, 2}};
while (!stack.isEmpty()) {
int[] current = stack.peek();
int row = current[0];
int col = current[1];
List<int[]> neighbors = new ArrayList<>();
for (int[] dir : directions) {
int newRow = row + dir[0];
int newCol = col + dir[1];
if (newRow > 0 && newRow < ROWS - 1 &&
newCol > 0 && newCol < COLS - 1 &&
maze[newRow][newCol] == WALL) {
neighbors.add(new int[]{newRow, newCol, row + dir[0]/2, col + dir[1]/2});
}
}
if (!neighbors.isEmpty()) {
int[] next = neighbors.get(rand.nextInt(neighbors.size()));
maze[next[2]][next[3]] = PATH; // Rompi il muro
maze[next[0]][next[1]] = PATH;
stack.push(new int[]{next[0], next[1]});
} else {
stack.pop();
}
}
endRow = ROWS - 2;
endCol = COLS - 2;
maze[startRow][startCol] = START;
maze[endRow][endCol] = END;
}
private void printMaze() {
System.out.println("\n╔" + "".repeat(COLS) + "");
for (int i = 0; i < ROWS; i++) {
System.out.print("");
for (int j = 0; j < COLS; j++) {
System.out.print(maze[i][j]);
}
System.out.println("");
}
System.out.println("" + "".repeat(COLS) + "");
}
private boolean solveMaze(int row, int col, List<int[]> path) {
if (row < 0 || row >= ROWS || col < 0 || col >= COLS) {
return false;
}
if (maze[row][col] == WALL || visited[row][col]) {
return false;
}
visited[row][col] = true;
path.add(new int[]{row, col});
if (row == endRow && col == endCol) {
return true;
}
if (solveMaze(row - 1, col, path) ||
solveMaze(row + 1, col, path) ||
solveMaze(row, col - 1, path) ||
solveMaze(row, col + 1, path)) {
return true;
}
path.remove(path.size() - 1);
return false;
}
private void markSolution(List<int[]> path) {
for (int[] pos : path) {
int row = pos[0];
int col = pos[1];
if (maze[row][col] != START && maze[row][col] != END) {
maze[row][col] = SOLUTION;
}
}
}
public void solve() {
System.out.println("LABIRINTO ORIGINALE:");
printMaze();
List<int[]> path = new ArrayList<>();
visited = new boolean[ROWS][COLS];
System.out.println("\nRisoluzione in corso...");
if (solveMaze(startRow, startCol, path)) {
markSolution(path);
System.out.println("\nLABIRINTO RISOLTO:");
printMaze();
System.out.println("\nPercorso trovato! Lunghezza: " + path.size() + " passi");
} else {
System.out.println("\nNessuna soluzione trovata!");
}
}
public static void main(String[] args) {
System.out.println("=== GENERATORE E RISOLUTORE DI LABIRINTI ===");
System.out.println("Legenda: " + START + " = Inizio, " + END + " = Fine, " +
SOLUTION + " = Soluzione");
MazeSolver solver = new MazeSolver();
solver.solve();
}
}

30
Prova1/.gitignore vendored Normal file
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### IntelliJ IDEA ###
out/
!**/src/main/**/out/
!**/src/test/**/out/
.kotlin
### Eclipse ###
.apt_generated
.classpath
.factorypath
.project
.settings
.springBeans
.sts4-cache
bin/
!**/src/main/**/bin/
!**/src/test/**/bin/
### NetBeans ###
/nbproject/private/
/nbbuild/
/dist/
/nbdist/
/.nb-gradle/
### VS Code ###
.vscode/
### Mac OS ###
.DS_Store

8
Prova1/.idea/.gitignore generated vendored Normal file
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@@ -0,0 +1,8 @@
# Default ignored files
/shelf/
/workspace.xml
# Editor-based HTTP Client requests
/httpRequests/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml

6
Prova1/.idea/misc.xml generated Normal file
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@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectRootManager" version="2" languageLevel="JDK_17" default="true" project-jdk-name="17" project-jdk-type="JavaSDK">
<output url="file://$PROJECT_DIR$/out" />
</component>
</project>

8
Prova1/.idea/modules.xml generated Normal file
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@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectModuleManager">
<modules>
<module fileurl="file://$PROJECT_DIR$/Prova1.iml" filepath="$PROJECT_DIR$/Prova1.iml" />
</modules>
</component>
</project>

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<?xml version="1.0" encoding="UTF-8"?>
<module type="JAVA_MODULE" version="4">
<component name="NewModuleRootManager" inherit-compiler-output="true">
<exclude-output />
<content url="file://$MODULE_DIR$">
<sourceFolder url="file://$MODULE_DIR$/src" isTestSource="false" />
</content>
<orderEntry type="inheritedJdk" />
<orderEntry type="sourceFolder" forTests="false" />
</component>
</module>

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import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class CirclePanelDemo {
public static void main(String[] args) {
SwingUtilities.invokeLater(() -> new CirclePanelDemo().createAndShowGUI());
}
/* ----------------------------- */
/* 1. Finestra principale */
/* ----------------------------- */
private void createAndShowGUI() {
JFrame frame = new JFrame("Circle click, drag & delete");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
CirclePanel circlePanel = new CirclePanel();
frame.add(circlePanel, BorderLayout.CENTER);
JButton clearBtn = new JButton("Cancella cerchio");
clearBtn.addActionListener(e -> circlePanel.clearCircle());
JPanel btnPanel = new JPanel(new FlowLayout(FlowLayout.RIGHT));
btnPanel.add(clearBtn);
frame.add(btnPanel, BorderLayout.SOUTH);
frame.setSize(600, 400);
frame.setLocationRelativeTo(null); // centra la finestra
frame.setVisible(true);
}
/* ----------------------------- */
/* 2. JPanel che disegna il cerchio */
/* ----------------------------- */
private static class CirclePanel extends JPanel {
private final int RADIUS = 30; // raggio fisso
private int circleX = -1; // centro X (-1 → nessun cerchio)
private int circleY = -1; // centro Y
/* variabili per il drag */
private boolean dragging = false;
private int offsetX, offsetY;
CirclePanel() {
setBackground(Color.WHITE);
MouseAdapter ma = new MouseAdapter() {
@Override
public void mousePressed(MouseEvent e) {
int mx = e.getX();
int my = e.getY();
/* Se il cerchio esiste */
if (circleX != -1 && circleY != -1) {
/* Se il click è dentro il cerchio → inizia drag */
if (isInsideCircle(mx, my)) {
dragging = true;
offsetX = mx - circleX;
offsetY = my - circleY;
} else {
// Click fuori dal cerchio: non fare nulla
dragging = false;
}
} else {
/* Nessun cerchio → creiamo un nuovo */
setCircle(mx, my);
}
}
@Override
public void mouseReleased(MouseEvent e) {
dragging = false;
}
@Override
public void mouseDragged(MouseEvent e) {
if (dragging && circleX != -1) {
int mx = e.getX();
int my = e.getY();
setCircle(mx - offsetX, my - offsetY);
}
}
};
addMouseListener(ma);
addMouseMotionListener(ma);
}
/* ---------------------------------- */
/* 3. Utilità */
/* ---------------------------------- */
/** Verifica se il punto (x,y) è dentro il cerchio */
private boolean isInsideCircle(int x, int y) {
if (circleX == -1 || circleY == -1) return false;
int dx = x - circleX;
int dy = y - circleY;
return dx * dx + dy * dy <= RADIUS * RADIUS;
}
/** Imposta il centro del cerchio e ridisegna */
private void setCircle(int x, int y) {
circleX = x;
circleY = y;
repaint();
}
/** Cancella il cerchio (se presente) */
public void clearCircle() {
circleX = -1;
circleY = -1;
repaint();
}
/* ---------------------------------- */
/* 4. Disegno del pannello */
/* ---------------------------------- */
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
if (circleX == -1 || circleY == -1)
return; // nessun cerchio da disegnare
Graphics2D g2 = (Graphics2D) g.create();
try {
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
int topLeftX = circleX - RADIUS;
int topLeftY = circleY - RADIUS;
g2.setColor(Color.RED);
g2.fillOval(topLeftX, topLeftY, 2 * RADIUS, 2 * RADIUS);
// bordo bianco
g2.setStroke(new BasicStroke(2f));
g2.setColor(Color.WHITE);
g2.drawOval(topLeftX, topLeftY, 2 * RADIUS, 2 * RADIUS);
} finally {
g2.dispose();
}
}
}
}

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### IntelliJ IDEA ###
out/
!**/src/main/**/out/
!**/src/test/**/out/
.kotlin
### Eclipse ###
.apt_generated
.classpath
.factorypath
.project
.settings
.springBeans
.sts4-cache
bin/
!**/src/main/**/bin/
!**/src/test/**/bin/
### NetBeans ###
/nbproject/private/
/nbbuild/
/dist/
/nbdist/
/.nb-gradle/
### VS Code ###
.vscode/
### Mac OS ###
.DS_Store

8
SparaBalle/.idea/.gitignore generated vendored Normal file
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# Default ignored files
/shelf/
/workspace.xml
# Editor-based HTTP Client requests
/httpRequests/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml

6
SparaBalle/.idea/misc.xml generated Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectRootManager" version="2" languageLevel="JDK_25" default="true" project-jdk-name="25" project-jdk-type="JavaSDK">
<output url="file://$PROJECT_DIR$/out" />
</component>
</project>

8
SparaBalle/.idea/modules.xml generated Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectModuleManager">
<modules>
<module fileurl="file://$PROJECT_DIR$/SparaBalle.iml" filepath="$PROJECT_DIR$/SparaBalle.iml" />
</modules>
</component>
</project>

6
SparaBalle/.idea/vcs.xml generated Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="$PROJECT_DIR$/.." vcs="Git" />
</component>
</project>

11
SparaBalle/SparaBalle.iml Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<module type="JAVA_MODULE" version="4">
<component name="NewModuleRootManager" inherit-compiler-output="true">
<exclude-output />
<content url="file://$MODULE_DIR$">
<sourceFolder url="file://$MODULE_DIR$/src" isTestSource="false" />
</content>
<orderEntry type="inheritedJdk" />
<orderEntry type="sourceFolder" forTests="false" />
</component>
</module>

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import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.util.Random;
class GameObject{
private static final Random rnd = new Random();
protected int x, y;
protected int speed;
protected int diam = rnd.nextInt(10, 30);
GameObject(int maxW) {
reset(maxW);
}
void reset(int maxW) {
x = rnd.nextInt(Math.max(1, maxW - diam));
y = rnd.nextInt(50);
speed = 2 + rnd.nextInt(6);
}
void update(int panelH, int panelW) {
y += speed;
if (y > panelH) reset(panelW);
}
void draw(Graphics g) {
g.fillOval(x, y, diam, diam);
}
}
class Pallina extends GameObject{
public Pallina(int maxW) {
super(maxW);
}
}
class Astronave extends GameObject{
Astronave() {
super(0);
}
void update(int coordXMouse, int coordYMouse) {
x = coordXMouse;
y = coordYMouse;
}
void draw(Graphics g) {
g.fillRect(x, y, diam, 50);
}
}
class Proiettile extends GameObject{
public Proiettile(int x, int y) {
super(0);
super.x = x;
super.y = y;
speed = -10;
}
}
class ButtonHandler implements ActionListener{
private FallingBalls panel;
private JButton btn;
public ButtonHandler(FallingBalls panel, JButton btn) {
this.panel = panel;
this.btn = btn;
}
@Override
public void actionPerformed(ActionEvent e) {
panel.paused = !panel.paused;
btn.setText(panel.paused ? "Play" : "Pause");
}
}
public class FallingBalls extends JPanel implements MouseMotionListener, MouseListener {
static final int N_BALLS = 6;
Pallina[] balls = new Pallina[N_BALLS];
Astronave astro = new Astronave();
Proiettile p;
boolean paused = false;
public FallingBalls() {
setBounds(0,0,500, 400);
setBackground(Color.WHITE);
for (int i = 0; i < N_BALLS; i++)
balls[i] = new Pallina(500);
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.setColor(Color.RED);
for (int i=0; i<balls.length; i++)
balls[i].draw(g);
astro.draw(g);
if(p!=null) p.draw(g);
}
void update() {
if(!paused)
for (Pallina b : balls) b.update(500,400);
if(p!=null) p.update(500,400);
}
public static void main(String[] args) {
JFrame f = new JFrame("Falling Balls");
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.setBounds(0, 0, 500, 600);
f.setLayout(null);
FallingBalls panel = new FallingBalls();
panel.setBounds(0, 0, 500, 400);
f.add(panel);
panel.addMouseMotionListener(panel);
panel.addMouseListener(panel);
JButton btn = new JButton("Pause");
btn.setBounds(0, 400, 500, 80);
ButtonHandler bh = new ButtonHandler(panel, btn);
btn.addActionListener(bh);
/*
btn.addActionListener(ev -> {
panel.paused = !panel.paused;
btn.setText(panel.paused ? "Play" : "Pause");
});
*/
f.add(btn);
f.setVisible(true);
while(true) {
panel.update();
panel.repaint();
try {
Thread.sleep(16);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
@Override
public void mouseDragged(MouseEvent e) {
// TODO Auto-generated method stub
}
@Override
public void mouseMoved(MouseEvent e) {
astro.x = e.getX();
astro.y = e.getY();
}
@Override
public void mouseClicked(MouseEvent e) {
// TODO Auto-generated method stub
}
@Override
public void mousePressed(MouseEvent e) {
p = new Proiettile(e.getX(), e.getY());
}
@Override
public void mouseReleased(MouseEvent e) {
// TODO Auto-generated method stub
}
@Override
public void mouseEntered(MouseEvent e) {
// TODO Auto-generated method stub
}
@Override
public void mouseExited(MouseEvent e) {
// TODO Auto-generated method stub
}
}

30
TrisMiniMax/.gitignore vendored Normal file
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@@ -0,0 +1,30 @@
### IntelliJ IDEA ###
out/
!**/src/main/**/out/
!**/src/test/**/out/
.kotlin
### Eclipse ###
.apt_generated
.classpath
.factorypath
.project
.settings
.springBeans
.sts4-cache
bin/
!**/src/main/**/bin/
!**/src/test/**/bin/
### NetBeans ###
/nbproject/private/
/nbbuild/
/dist/
/nbdist/
/.nb-gradle/
### VS Code ###
.vscode/
### Mac OS ###
.DS_Store

8
TrisMiniMax/.idea/.gitignore generated vendored Normal file
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# Default ignored files
/shelf/
/workspace.xml
# Editor-based HTTP Client requests
/httpRequests/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml

6
TrisMiniMax/.idea/misc.xml generated Normal file
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@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectRootManager" version="2" languageLevel="JDK_17" default="true" project-jdk-name="17" project-jdk-type="JavaSDK">
<output url="file://$PROJECT_DIR$/out" />
</component>
</project>

8
TrisMiniMax/.idea/modules.xml generated Normal file
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@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectModuleManager">
<modules>
<module fileurl="file://$PROJECT_DIR$/TrisMiniMax.iml" filepath="$PROJECT_DIR$/TrisMiniMax.iml" />
</modules>
</component>
</project>

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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="$PROJECT_DIR$/.." vcs="Git" />
</component>
</project>

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<?xml version="1.0" encoding="UTF-8"?>
<module type="JAVA_MODULE" version="4">
<component name="NewModuleRootManager" inherit-compiler-output="true">
<exclude-output />
<content url="file://$MODULE_DIR$">
<sourceFolder url="file://$MODULE_DIR$/src" isTestSource="false" />
</content>
<orderEntry type="inheritedJdk" />
<orderEntry type="sourceFolder" forTests="false" />
</component>
</module>

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import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class TrisGame extends JFrame {
private final JButton[][] buttons = new JButton[3][3];
private final char[][] board = new char[3][3];
private final char humanPlayer = 'X';
private final char aiPlayer = 'O';
private final JLabel statusLabel;
private boolean gameOver = false;
public TrisGame() {
setTitle("Tris - Minimax AI");
setSize(400, 450);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setLayout(new BorderLayout());
// Pannello di gioco
JPanel gamePanel = new JPanel(new GridLayout(3, 3, 5, 5));
gamePanel.setBackground(Color.BLACK);
// Inizializza la board e i bottoni
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
board[i][j] = ' ';
buttons[i][j] = new JButton("");
buttons[i][j].setFont(new Font("Arial", Font.BOLD, 60));
buttons[i][j].setFocusPainted(false);
buttons[i][j].setBackground(Color.WHITE);
final int row = i;
final int col = j;
buttons[i][j].addActionListener(e -> playerMove(row, col));
gamePanel.add(buttons[i][j]);
}
}
// Pannello di stato
JPanel statusPanel = new JPanel();
statusLabel = new JLabel("Il tuo turno! (X)");
statusLabel.setFont(new Font("Arial", Font.BOLD, 16));
statusPanel.add(statusLabel);
// Bottone reset
JButton resetButton = new JButton("Nuova Partita");
resetButton.addActionListener(e -> resetGame());
statusPanel.add(resetButton);
add(gamePanel, BorderLayout.CENTER);
add(statusPanel, BorderLayout.SOUTH);
setLocationRelativeTo(null);
setVisible(true);
}
private void playerMove(int row, int col) {
if (gameOver || board[row][col] != ' ') return;
// Mossa del giocatore
board[row][col] = humanPlayer;
buttons[row][col].setText("X");
buttons[row][col].setForeground(Color.BLUE);
if (checkWinner(humanPlayer)) {
statusLabel.setText("Hai vinto! 🎉");
gameOver = true;
highlightWinner(humanPlayer);
return;
}
if (isBoardFull()) {
statusLabel.setText("Pareggio!");
gameOver = true;
return;
}
// Mossa dell'AI
statusLabel.setText("L'AI sta pensando...");
Timer timer = new Timer(500, e -> {
aiMove();
if (checkWinner(aiPlayer)) {
statusLabel.setText("L'AI ha vinto!");
gameOver = true;
highlightWinner(aiPlayer);
} else if (isBoardFull()) {
statusLabel.setText("Pareggio!");
gameOver = true;
} else {
statusLabel.setText("Il tuo turno! (X)");
}
});
timer.setRepeats(false);
timer.start();
}
private void aiMove() {
int[] bestMove = findBestMove();
board[bestMove[0]][bestMove[1]] = aiPlayer;
buttons[bestMove[0]][bestMove[1]].setText("O");
buttons[bestMove[0]][bestMove[1]].setForeground(Color.RED);
}
private int[] findBestMove() {
int bestScore = Integer.MIN_VALUE;
int[] bestMove = new int[2];
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
if (board[i][j] == ' ') {
board[i][j] = aiPlayer;
int score = minimax(0, false);
board[i][j] = ' ';
if (score > bestScore) {
bestScore = score;
bestMove[0] = i;
bestMove[1] = j;
}
}
}
}
return bestMove;
}
private int minimax(int depth, boolean isMaximizing) {
if (checkWinner(aiPlayer)) return 10 - depth;
if (checkWinner(humanPlayer)) return depth - 10;
if (isBoardFull()) return 0;
int bestScore;
if (isMaximizing) {
bestScore = Integer.MIN_VALUE;
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
if (board[i][j] == ' ') {
board[i][j] = aiPlayer;
int score = minimax(depth + 1, false);
board[i][j] = ' ';
bestScore = Math.max(score, bestScore);
}
}
}
} else {
bestScore = Integer.MAX_VALUE;
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
if (board[i][j] == ' ') {
board[i][j] = humanPlayer;
int score = minimax(depth + 1, true);
board[i][j] = ' ';
bestScore = Math.min(score, bestScore);
}
}
}
}
return bestScore;
}
private boolean checkWinner(char player) {
// Righe e colonne
for (int i = 0; i < 3; i++) {
if (board[i][0] == player && board[i][1] == player && board[i][2] == player) return true;
if (board[0][i] == player && board[1][i] == player && board[2][i] == player) return true;
}
// Diagonali
if (board[0][0] == player && board[1][1] == player && board[2][2] == player) return true;
return board[0][2] == player && board[1][1] == player && board[2][0] == player;
}
private void highlightWinner(char player) {
Color winColor = new Color(144, 238, 144);
// Righe
for (int i = 0; i < 3; i++) {
if (board[i][0] == player && board[i][1] == player && board[i][2] == player) {
for (int j = 0; j < 3; j++) buttons[i][j].setBackground(winColor);
}
}
// Colonne
for (int i = 0; i < 3; i++) {
if (board[0][i] == player && board[1][i] == player && board[2][i] == player) {
for (int j = 0; j < 3; j++) buttons[j][i].setBackground(winColor);
}
}
// Diagonali
if (board[0][0] == player && board[1][1] == player && board[2][2] == player) {
for (int i = 0; i < 3; i++) buttons[i][i].setBackground(winColor);
}
if (board[0][2] == player && board[1][1] == player && board[2][0] == player) {
for (int i = 0; i < 3; i++) buttons[i][2-i].setBackground(winColor);
}
}
private boolean isBoardFull() {
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
if (board[i][j] == ' ') return false;
}
}
return true;
}
private void resetGame() {
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
board[i][j] = ' ';
buttons[i][j].setText("");
buttons[i][j].setBackground(Color.WHITE);
}
}
gameOver = false;
statusLabel.setText("Il tuo turno! (X)");
}
public static void main(String[] args) {
SwingUtilities.invokeLater(TrisGame::new);
}
}

30
VerificaBlu/.gitignore vendored Normal file
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### IntelliJ IDEA ###
out/
!**/src/main/**/out/
!**/src/test/**/out/
.kotlin
### Eclipse ###
.apt_generated
.classpath
.factorypath
.project
.settings
.springBeans
.sts4-cache
bin/
!**/src/main/**/bin/
!**/src/test/**/bin/
### NetBeans ###
/nbproject/private/
/nbbuild/
/dist/
/nbdist/
/.nb-gradle/
### VS Code ###
.vscode/
### Mac OS ###
.DS_Store

8
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@@ -0,0 +1,8 @@
# Default ignored files
/shelf/
/workspace.xml
# Editor-based HTTP Client requests
/httpRequests/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml

6
VerificaBlu/.idea/misc.xml generated Normal file
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@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectRootManager" version="2" languageLevel="JDK_17" default="true" project-jdk-name="17" project-jdk-type="JavaSDK">
<output url="file://$PROJECT_DIR$/out" />
</component>
</project>

8
VerificaBlu/.idea/modules.xml generated Normal file
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@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectModuleManager">
<modules>
<module fileurl="file://$PROJECT_DIR$/VerificaBlu.iml" filepath="$PROJECT_DIR$/VerificaBlu.iml" />
</modules>
</component>
</project>

6
VerificaBlu/.idea/vcs.xml generated Normal file
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@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="$PROJECT_DIR$/.." vcs="Git" />
</component>
</project>

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<?xml version="1.0" encoding="UTF-8"?>
<module type="JAVA_MODULE" version="4">
<component name="NewModuleRootManager" inherit-compiler-output="true">
<exclude-output />
<content url="file://$MODULE_DIR$">
<sourceFolder url="file://$MODULE_DIR$/src" isTestSource="false" />
</content>
<orderEntry type="inheritedJdk" />
<orderEntry type="sourceFolder" forTests="false" />
</component>
</module>

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import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.awt.geom.Ellipse2D;
public class DisegnaFigura {
public static void main(String[] args) {
SwingUtilities.invokeLater(DisegnaFigura::creaGUI);
}
private static void creaGUI() {
JFrame f = new JFrame("DisegnoSuperPazzoSgravato");
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.setLayout(new BorderLayout()); // layout dei brordi per rendere meno storpia la finestra
JPanel ctrl = new JPanel();
JTextField wtf = new JTextField(5);
JTextField htf = new JTextField(5);
JButton btnSq = new JButton("Quadrato");
JButton btnCirc = new JButton("Cerchio");
ctrl.add(new JLabel("Larghezza:"));
ctrl.add(wtf);
ctrl.add(Box.createHorizontalStrut(10)); // Un pochetto di spaziatura per rendere il tutto più leggibile
ctrl.add(new JLabel("Altezza:"));
ctrl.add(htf);
ctrl.add(Box.createHorizontalStrut(20)); // Un pochetto di spaziatura per rendere il tutto più leggibile
ctrl.add(btnSq);
ctrl.add(btnCirc);
f.add(ctrl, BorderLayout.NORTH);
DrawPanel dp = new DrawPanel(wtf, htf);
f.add(dp, BorderLayout.CENTER);
// la freccetta è una lambda per rendere più snello il codice: e -> indica cosa eseguire in caso che quella azione sia verificata
btnSq.addActionListener(e -> dp.setFigura("quadrato"));
btnCirc.addActionListener(e -> dp.setFigura("cerchio"));
f.pack(); //ridimnezionamento
f.setLocationRelativeTo(null);
f.setVisible(true); // Rendere visibile la finestra
}
private static class DrawPanel extends JPanel {
private String prossima = null;
private final JTextField wtf, htf; // Campi di testo di larghezza e altezza
DrawPanel(JTextField wtf, JTextField htf) {
this.wtf = wtf;
this.htf = htf;
setBackground(Color.WHITE); // Sfondo bianco perchè si
// Evento del click click click click click del mouse
addMouseListener(new MouseAdapter() {
@Override
public void mouseClicked(MouseEvent e) {
if (prossima == null) return; // Non fae niente se l'utentew non ha selezionato la modalità
int w = parseInt(wtf.getText(), 50); // Traforma la stringa ad intero, se è vuota prende 50 come valore
int h = parseInt(htf.getText(), 50); // Traforma la stringa ad intero, se è vuota prende 50 come valore
int x = e.getX(); // x del mouse
int y = e.getY(); // y del mouse
if (prossima.equals("quadrato")) {
addShape(new Rectangle(x, y, w, h)); // fai un rettangolo/quadrato
} else {
addShape(new Ellipse2D.Double(x, y, w, h)); //altrimenti disegna un ellisse
}
prossima = null;
}
});
}
// Modo più carinino per impostrare òla figura
void setFigura(String fig) {
this.prossima = fig;
}
// Forme nella finestra
private final java.util.List<Shape> shapes = new java.util.ArrayList<>();
private void addShape(Shape s) {
shapes.add(s);
repaint();
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g.create();
try {
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON); // In teoria con l'antialiasing non dovrebbe essere spigolosa la figura
// Imposta il colore delle figrure per capire meglio se si tratta di un cerchio o di un rettangolo
for (Shape s : shapes) {
if (s instanceof Rectangle)
g2.setColor(Color.BLUE);
else
g2.setColor(Color.RED);
g2.fill(s); // ripempie la figura col colorew selezionato
}
} finally {
g2.dispose(); // liberazioniamo le risorse una volta finizionato il disegno della figura
}
}
// Coinvertire una stringa a intero
private static int parseInt(String txt, int defaultVal) {
try {
return Integer.parseInt(txt.trim());
} catch (NumberFormatException e) {
return defaultVal;
}
}
}
}